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Draggers not working

Engaged ,
Dec 22, 2017 Dec 22, 2017

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I want to start with recording her playing the guitar before I move on to recording the lip sync, but the draggers aren't working. Also, without the staple function, how do I attach the hands to the arms? QueenCAEp1Guitar.puppet - Google Drive

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Adobe Employee ,
Jan 03, 2018 Jan 03, 2018

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Hi SugarTallerino,

Sorry for the frustration. This doc should assist you with the tools around dragging objects: Edit and modify puppet structure

You can attach hands to arms automatically. This video shows how. Let us know if it assists you or not.

Thanks,
Kevin

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Engaged ,
Jan 08, 2018 Jan 08, 2018

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When she's holding a guitar, the arm and hand need to move independently of eachother.
Also, I watch all the videos, and try to solve problems myself before I come here, so when you post the videos as the answer to my question you're not helping me ;(. And no one even addressed why the draggers did nothing this time for some reason.

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Adobe Employee ,
Jan 09, 2018 Jan 09, 2018

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Hi, I haven't had a chance to fully confirm (by making all the required changes myself), but did take a look at your puppet and can hopefully help diagnose what is going wrong.

I think the trouble is an issue with your arm structure. Take the right arm for example. It has 3 parts: Right arm (upper arm), Right Arm Low (forearm), and right hand. The hand and upper arm are both warp independent, but the lower arm (and the glove) are not. Also, the draggable handle closest to the hand is on Right Arm Low which (because it is not crowned warp independent) warps with the body which has a rather large mesh that is (for reasons I don't fully understand yet) using a somewhat rectangular mesh. I think that is probably due to having a number of loose (non contiguous) parts grouped under it.

So, to start, I think what you'll need to do is get the right arm parts under one group and make that one group warp independent (with the crown) so that the whole arm warps together, but still separately from the body. The left arm needs slightly different treatment. The left arm part behind the guitar will need a dragger handle but to preserve the way the arm is behind the guitar but the hand is in front, the hand will need to be made into a warp independent group (so it can have its own dragger behavior and handle). That way, the left arm and the left hand will move together while still being behind and in front of the guitar.

You may also run into some (performance) trouble with all the warp independent hair strands later, but I think there's a way to work through that as well.

Hopefully this is a start at helping out! Let me know how it goes and I'll try to watch for further replies.

DT

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Engaged ,
Jan 11, 2018 Jan 11, 2018

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OK I've been looking through all the forums to figure out why I'm having distortion issues now!! I fixed the .ai file to incorporate your suggestions, and before i could even get started now I have another problem! I've tried adjusting the settings, everything I can think of? QueenCAEp1Guitar2.puppet - Google Drive

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Adobe Employee ,
Jan 11, 2018 Jan 11, 2018

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Sure, let me take a look. I noticed some weird warpy/floaty stuff when I looked last time, but figured I'd stick with the dragger stuff first.

DT

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Adobe Employee ,
Jan 11, 2018 Jan 11, 2018

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The Eye Gaze behavior seems to be what is causing the warping based on turning toggling the eyeball on that behavior in the properties panel off and noting that most of the weird warping stops. It looks like a combination of some tagging and warp independence issues. Shouldn't take too long to track down. I also dis-armed the head turner so I can start with just the frontal face.

DT

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Adobe Employee ,
Jan 11, 2018 Jan 11, 2018

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Found it. Most of the problem is that the 5 head groups (left/right profile/quarter and frontal) had some stray tags (left/right pupil and range). This was causing small eye movements to pull on the mesh for the whole head.

You'll probably want/need to pick a new layer to be the pupil range to help the eye gaze pick a reasonable area in which to move, but removing the stray tags seems to fix the main issue I was seeing.

I do still see some flicker when the head turns kick in. I'm not sure yet, but I think this may actually be a performance issue because of all the layers/groups in the face that are warp independent. I may look at that a bit more tomorrow.

DT

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Adobe Employee ,
Jan 11, 2018 Jan 11, 2018

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No, wait.I just found it. There's some stray cycle layers animations in a couple of the head turns. Most of them are not visible, but a few are, so they were causing a bunch of random face parts to play back each time that view was shown.

DT

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Engaged ,
Jan 11, 2018 Jan 11, 2018

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How can I get the cycle layers to work properly?

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Adobe Employee ,
Jan 11, 2018 Jan 11, 2018

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I just turned them off for now to avoid the flickering. Are these the start of animated head turns for smoother transitions? (like this video: Character Animator Tips & Tricks (January 2017) - YouTube)

It looked like you had cycle layers set on a group that _contained_ the parts of a head, but that'll cause it to show each layer in the group in turn, so I think the problem is that you had cycle layers on the individual 1, 2, 3 and sub groups of the view, but I think it needs to go one level up so that 1, 2, and 3 are _frames_ in the cycle instead of individual cycles themselves.

I'd say for now just turn off the eyeballs on those and circle back once the rest of the puppet is working well (the artwork looks really nice, by the way) since the smooth head turns is a bit more advanced technique that can be tricky to get right.

DT

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Engaged ,
Jan 11, 2018 Jan 11, 2018

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sZjx5Zaz4JHOAem73 Yes thank you that sounds exactly right. yes I'm trying to make a smooth head turn!! Thank you so much for the hard work!I0d2g7IQMGRZmehw1

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Adobe Employee ,
Jan 12, 2018 Jan 12, 2018

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Hi Hi SugarTallerino,

Did DanTull answer your question with his latest response? Please let us know.

Thanks,

Kevin

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Engaged ,
Jan 12, 2018 Jan 12, 2018

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I'm still working on it!! Thanks so much for the quick response, I'll report back this evening

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Adobe Employee ,
Jan 12, 2018 Jan 12, 2018

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Cool, good luck!

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Engaged ,
Jan 12, 2018 Jan 12, 2018

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OK I believe I followed the instructions carefully, I know you put time into it and I appreciate it! The head is not distorting, I'm going to flatten the 'imbetweens' next for a smooth head-turn so that's going well! But I still can't get those draggers to make her play her guitar!! QueenCAEp1Guitar2.puppet - Google Drive

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Engaged ,
Jan 16, 2018 Jan 16, 2018

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I tried adding another dragger but it didn't work??

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Adobe Employee ,
Jan 16, 2018 Jan 16, 2018

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I did some experimenting with this today. I did have to adjust a few things:
- Added a draggable handle on the Right Hand group.
- Disabled the crown on the Right Hand/Right Arm Low groups so the whole arm is one mesh

- Moved the right arm handle up to the shoulder so it attaches there to the body (look for the body to turn green to indicate it is the auto attach target)

- Added a stick for the upper and lower arms (so they warp in a way that seems more like how an arm would bend (may still require some fiddling to get the right look)

- Moved the left arm handle to the left shoulder so it attaches to the body there
- Added a draggable handle for the Left arm group to a place at the end of the arm (behind the hand).

- Added a draggable handle to the Ghand group

- Added a dragger behavior to the Ghand group

- Set the attach style of the Ghand group to Free (so it doesn't pull on the body mesh)

The motion probably still requires some tuning. Also, since the right arm is a different dragger from the left hand, they both move when moving the right arm. To avoid that, I disarmed the left hand's dragger behavior when moving the right arm.

Both hands may also need a triggerable cycle layers animation to add some finger movement, but that's separate from getting the core dragger part working.

Hopefully this helps,

DT

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Engaged ,
Jan 16, 2018 Jan 16, 2018

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OK! I have some work to do, thank you SO much!

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Engaged ,
Jan 16, 2018 Jan 16, 2018

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I believe I did everything you said to do correctly, I was careful, and no matter what I do the arms just won't attach to the shoulders.QueenCAEp1Guitar2.puppet - Google Drive
I'm exhausted trying to get this thing to work, I'm just going to do what I can with AE and PPro, CA is really very slow right now anyway. I'll keep trying as upgrades happen. Thanks!

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