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Fehlermeldung "Ihr Zugriffs-Token ist abgelaufen"

New Here ,
Feb 25, 2018 Feb 25, 2018

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Beim Start von Lightroom Desktop erscheint die Fehlermeldung "Ihr Zugriffs-Token ist abgelaufen". Was bedeutet das? Was kann ich tun, um Lightroom Desktop wieder nutzten zu können?

Ich habe die Desktop App bereits seit längerem genutzt, sie hat einwandfrei funktioniert, mein Abo läuft bis Dez. 2018.

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Adobe Employee ,
Feb 27, 2018 Feb 27, 2018

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Hi hdzimmermann,

Could you please share your system info with us? Go to Lightroom > help menu > system info and provide the dialogue information in your next post.

Also, could you please share the screenshot of the error?

Regards,

Mohit

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New Here ,
Mar 19, 2018 Mar 19, 2018

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Hallo ! Ich hab das Problem auch. Ich hab alle Anweisungen befolgt und stehe dennoch vor dem selben Problem. Haben sie das Problem lösen können ?

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New Here ,
May 02, 2018 May 02, 2018

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Hallo, ich habe dieses Problem Zugriffs-Token ist abgelaufen seit gestern auch. Mein Abo läuft bis 01/2019 und hat bisher einwandfrei funktioniert.

Es scheint keine Lösung zu geben hier.

Hat schon jemand einen Weg gefunden? Ich muss unbedingt Sportfotos bearbeiten und abliefern.

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New Here ,
Jul 29, 2018 Jul 29, 2018

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Ich habe auch das gleiche Problem auf meinem Mac.

Systeminfo:

Lightroom CC-Version: 1.4 [ 20180608-0705-e1ba7c8 ] (Jun  9 2018)

Betriebssystem: Mac OS 10

Betriebssystemversion: 10.13 [4]

Anwendungsarchitektur: x64

Anzahl logischer Prozessoren: 4

Prozessorgeschwindigkeit: 2,2 GHz

Integrierter Speicher: 8.192,0 MB

Für Lightroom CC verfügbarer phys. Speicher: 8.192,0 MB

Von Lightroom CC verwendeter phys. Speicher: 165,9 MB (2,0%)

Von Lightroom CC verwendeter virtueller Speicher: 619,2 MB

Cache-Speichergröße: 0,0 MB

Interne Camera Raw-Version: 976

Maximale Anzahl Threads, die Camera Raw verwendet: 3

Camera Raw SIMD-Optimierung: SSE2,AVX,AVX2

Virtueller Speicher in Camera Raw: 0MB / 4095MB (0%)

Physischer Speicher in Camera Raw: 0MB / 8192MB (0%)

Monitore/Anzeigegeräte: 1) 1440x900

Informationen zum Grafikprozessor:

Metal: Intel(R) Iris(TM) Graphics 6000

Anwendungsordner: /Applications/Adobe Lightroom CC

Einstellungen-Ordner: /Users/peterrinke/Library/Application Support/Adobe/Lightroom CC

AudioDeviceIOBlockSize: 512

AudioDeviceName: Ausgang (integriert)

AudioDeviceNumberOfChannels: 2

AudioDeviceSampleRate: 44100

Build: Uninitialized

CoreImage: true

GL_ACCUM_ALPHA_BITS: 0

GL_ACCUM_BLUE_BITS: 0

GL_ACCUM_GREEN_BITS: 0

GL_ACCUM_RED_BITS: 0

GL_ALPHA_BITS: 8

GL_BLUE_BITS: 8

GL_DEPTH_BITS: 24

GL_GREEN_BITS: 8

GL_MAX_3D_TEXTURE_SIZE: 2048

GL_MAX_TEXTURE_SIZE: 16384

GL_MAX_TEXTURE_UNITS: 8

GL_MAX_VIEWPORT_DIMS: 16384,16384

GL_RED_BITS: 8

GL_RENDERER: Intel(R) HD Graphics 6000

GL_SHADING_LANGUAGE_VERSION: 1.20

GL_STENCIL_BITS: 8

GL_VENDOR: Intel Inc.

GL_VERSION: 2.1 INTEL-10.32.48

OGLEnabled: true

GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod

Ich hoffe hier gibt's bald eine Lösung.

MfG

P. Rinke

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