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lr can not export to ps

Community Beginner ,
Mar 27, 2018 Mar 27, 2018

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the file could not be edited because adobe photoshop cc 2018 could not be launched.

when I click photo is open in ps

why not automatic I waiting 2 min per photo

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LEGEND ,
Mar 27, 2018 Mar 27, 2018

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Which version of Lightroom is installed?

You can find details under the menu:

Help >> System Info

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Community Beginner ,
Mar 27, 2018 Mar 27, 2018

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Lightroom Classic version: 7.2

License: Creative Cloud

Language setting: en

Operating system: Windows 10 - Business Edition

Version: 10.0.16299

Application architecture: x64

System architecture: x64

Logical processor count: 12

Processor speed: 3.1 GHz

Built-in memory: 16284.0 MB

Real memory available to Lightroom: 16284.0 MB

Real memory used by Lightroom: 1169.7 MB (7.1%)

Virtual memory used by Lightroom: 1709.1 MB

GDI objects count: 722

USER objects count: 2691

Process handles count: 2475

Memory cache size: 44.5MB

Internal Camera Raw revision: 894

Maximum thread count used by Camera Raw: 5

Camera Raw SIMD optimization: SSE2,AVX,AVX2

Camera Raw virtual memory: 523MB / 8142MB (6%)

Camera Raw real memory: 579MB / 16284MB (3%)

System DPI setting: 144 DPI (high DPI mode)

Desktop composition enabled: Yes

Displays: 1) 3840x2160

Input types: Multitouch: No, Integrated touch: No, Integrated pen: No,

External touch: No, External pen: No, Keyboard: No

Graphics Processor Info:

DirectX: Radeon RX 570 Series (23.20.15033.5003)

Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic CC

Library Path: C:\Users\Alex\Pictures\Lightroom\Lightroom Catalog-3.lrcat

Settings Folder: C:\Users\Alex\AppData\Roaming\Adobe\Lightroom

Installed Plugins:

1) AdobeStock

2) Canon Tether Plugin

3) Facebook

4) Flickr

5) Nikon Tether Plugin

Config.lua flags: None

Adapter #1: Vendor : 1002

Device : 67df

Subsystem : 51d1043

Revision : ef

Video Memory : 4041

Adapter #2: Vendor : 1414

Device : 8c

Subsystem : 0

Revision : 0

Video Memory : 0

AudioDeviceIOBlockSize: 1024

AudioDeviceName: 5 - LG Ultra HD (AMD High Definition Audio Device)

AudioDeviceNumberOfChannels: 2

AudioDeviceSampleRate: 48000

Build: Uninitialized

Direct2DEnabled: false

GL_ACCUM_ALPHA_BITS: 0

GL_ACCUM_BLUE_BITS: 0

GL_ACCUM_GREEN_BITS: 0

GL_ACCUM_RED_BITS: 0

GL_ALPHA_BITS: 8

GL_BLUE_BITS: 8

GL_DEPTH_BITS: 24

GL_GREEN_BITS: 8

GL_MAX_3D_TEXTURE_SIZE: 2048

GL_MAX_TEXTURE_SIZE: 16384

GL_MAX_TEXTURE_UNITS: 8

GL_MAX_VIEWPORT_DIMS: 16384,16384

GL_RED_BITS: 8

GL_RENDERER: Radeon RX 570 Series

GL_SHADING_LANGUAGE_VERSION: 4.50

GL_STENCIL_BITS: 8

GL_VENDOR: ATI Technologies Inc.

GL_VERSION: 4.5.13507 Compatibility Profile Context 23.20.15033.5003

GPUDeviceEnabled: false

OGLEnabled: true

GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor

GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate

GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions

GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float

GL_AMD_gpu_shader_half_float2 GL_AMD_gpu_shader_int64

GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect

GL_AMD_name_gen_delete GL_AMD_occlusion_query_event

GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object

GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture

GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export

GL_AMD_shader_stencil_value_export GL_AMD_shader_trace

GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture

GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended

GL_AMD_texture_cube_map_array GL_AMD_texture_texture4

GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4

GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index

GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility

GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance

GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage

GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control

GL_ARB_color_buffer_float GL_ARB_compatibility

GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader

GL_ARB_conditional_render_inverted GL_ARB_conservative_depth

GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance

GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp

GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access

GL_ARB_draw_buffers GL_ARB_draw_buffers_blend

GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced

GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location

GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions

GL_ARB_fragment_layer_viewport GL_ARB_fragment_program

GL_ARB_fragment_program_shadow GL_ARB_fragment_shader

GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object

GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary

GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5

GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex

GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays

GL_ARB_internalformat_query GL_ARB_internalformat_query2

GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment

GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect

GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query

GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query

GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite

GL_ARB_program_interface_query GL_ARB_provoking_vertex

GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior

GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map

GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects

GL_ARB_shader_atomic_counters GL_ARB_shader_ballot

GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters

GL_ARB_shader_group_vote GL_ARB_shader_image_load_store

GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision

GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object

GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples

GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array

GL_ARB_shading_language_100 GL_ARB_shading_language_420pack

GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient

GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions

GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader

GL_ARB_texture_barrier GL_ARB_texture_border_clamp

GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32

GL_ARB_texture_buffer_range GL_ARB_texture_compression

GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc

GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array

GL_ARB_texture_env_add GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float

GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge

GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample

GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels

GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg

GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8

GL_ARB_texture_storage GL_ARB_texture_storage_multisample

GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query

GL_ARB_transform_feedback2 GL_ARB_transform_feedback3

GL_ARB_transform_feedback_instanced

GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix

GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra

GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit

GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object

GL_ARB_vertex_program GL_ARB_vertex_shader

GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev

GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers

GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil

GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3

GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra

GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate

GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract

GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture

GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2

GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord

GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample

GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4

GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram

GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float

GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters

GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal

GL_EXT_secondary_color GL_EXT_separate_specular_color

GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix

GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture

GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array

GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc

GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc

GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic

GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias

GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle

GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode

GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage

GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback

GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit

GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering

GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error

GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region

GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square

GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image

GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer

GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection

GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap

GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays

GL_WIN_swap_hint WGL_EXT_swap_control

2018-03-28 1:21 GMT+07:00 99jon <forums_noreply@adobe.com>:

lr can not export to ps created by 99jon

<https://forums.adobe.com/people/99jon> in *Lightroom CC — The

cloud-based photo service* - View the full discussion

<https://forums.adobe.com/message/10273499#10273499>

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LEGEND ,
Mar 27, 2018 Mar 27, 2018

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Thanks for the info. I will get this thread moved to the LR Classic forum.

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LEGEND ,
Mar 27, 2018 Mar 27, 2018

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Can you open PS at all?

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Community Beginner ,
Mar 28, 2018 Mar 28, 2018

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LATEST

can open ps and i,m uninstall and install 3 time T_T

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