Copy link to clipboard
Copied
I’m experiencing an uneven eye movement issue that is only apparent in Version 1.5. The eyes are moving independently from one another and yield a cross-eyed result. Although the eyes are asymmetrical, they function properly in Version 1.1 of Ch Anim. Could this be a bug?
Sean sent me the puppet, and the issue was a lack of eyeballs. I've seen this in a couple of puppets with eye issues after 1.5 - while 1.0 seemed to handle these situations okay, because of some pupil changes (non-centered support), if you don't have an eyeball layer for the right and left you'll run into wonky situations like this. For Sean's case, I made some invisible ovals (no stroke or fill in AI) in each eye, called them "right eyeball" and "left eyeball," and when it reimported they worke
...Copy link to clipboard
Copied
It could be a bug, but it also could be something that used to not matter (but was wrong) now matters.
In case useful, I wrote up a recent blog post on how I debug eyes... https://extra-ordinary.tv/2018/04/21/debugging-character-animator-eyess/ - would love to know if useful or I am missing topics worth covering or other useful techniques...
Copy link to clipboard
Copied
Thanks alank99101739. Very thorough write-up
Copy link to clipboard
Copied
Sean sent me the puppet, and the issue was a lack of eyeballs. I've seen this in a couple of puppets with eye issues after 1.5 - while 1.0 seemed to handle these situations okay, because of some pupil changes (non-centered support), if you don't have an eyeball layer for the right and left you'll run into wonky situations like this. For Sean's case, I made some invisible ovals (no stroke or fill in AI) in each eye, called them "right eyeball" and "left eyeball," and when it reimported they worked well after turning down eye gaze strength a little.
Copy link to clipboard
Copied
Thanks a ton Dave! This solved the problem.
Copy link to clipboard
Copied