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I'm just trying to do a simple animation of a company avatar (a chat bot character) and I;d like to reuse the mouth lip-synch objects/layers from the blank face instead of redrawing/recreating the objects and layers...
Go into the sample puppet of choice and find the “mouth” layer in the artwork file. Control-e brings up the editor when in rigging mode (On Windows). Copy the mouth layer (with all the sub layers) into your artwork File under your head (the layer structure matters - stay close to the samples as a guide). Character animator should auto tag it from there (the samples use the right names for everything).
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Go into the sample puppet of choice and find the “mouth” layer in the artwork file. Control-e brings up the editor when in rigging mode (On Windows). Copy the mouth layer (with all the sub layers) into your artwork File under your head (the layer structure matters - stay close to the samples as a guide). Character animator should auto tag it from there (the samples use the right names for everything).
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Bless you Alan....
How do I resize them to fit the avatar? They are much too big.....
(I'm new to both Ps and Ch)
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I am not a photoshop expert. In illustrator I make all the layers visible for mouth positions, select the mouth layer, then use the normal drag and scale tools to get them the right size and location. (If I don’t make the layers visible first, it only resizes the visible ones!). scaling or resizing is pretty common stuff, so search the web - I am sure you will find a nice little tutorial.
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Thanks again!