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After Rendering there are random green frames

Community Beginner ,
Aug 04, 2018 Aug 04, 2018

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I noticed this only happens after I add effects. I have no third party plugins or anything and in preview I don't see the green flashes. I tried switching the rendering option to "Mercury playback software only" but that didn't help. I also can't turn off my gpu accelerator. I tried restarting and everything! Please help. Here is an example

Zippyshare.com - test123476_1.mp4

I freez framed it and found exactly what the green "flash" looks like

https://imgur.com/a/G1r6NtD​ 

it also has white dots.

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correct answers 1 Correct answer

LEGEND , Aug 09, 2018 Aug 09, 2018

So the bugaboos are Twist and Puppet. Ok, that's good to know.

One way of handling working with Ae that many editors I know prefer ... they work with a comp in Ae and dynamic-linked to PrPro only so long as it takes to be sure the comp is in a 'final' state. As soon as they hit that, they render that clip/comp out of Ae to a 'full media' clip, and replace the original clip on the sequence with that exported clip so they don't have to use the dynamic linked comp any further.

You can always go back

...

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LEGEND ,
Aug 04, 2018 Aug 04, 2018

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Rather than linking screen grabs or short clips elsewhere please just drag/drop them onto your reply box on this forum.

Neil

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Community Beginner ,
Aug 04, 2018 Aug 04, 2018

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Enthusiast ,
Aug 04, 2018 Aug 04, 2018

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You can try this:

Go to Edit> Preferences> Media and remove the checkbox before the item: enable Intel h.264 decoding (requires restart), o (12.1.2) Enable hardware accelerated decoding.

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Community Beginner ,
Aug 04, 2018 Aug 04, 2018

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Screenshot (8).pngI found the Enable hardware accelerated decoding option but I'm not exactly sure which box to check/uncheck.

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Enthusiast ,
Aug 04, 2018 Aug 04, 2018

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uncheck

Screenshot+(8).png

luck

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Community Beginner ,
Aug 04, 2018 Aug 04, 2018

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After I did that I rendered it in the (CUDA) rendering option and the problem persisted, after I tried rendering it in "Mercury Playback Software Engine Only" the problem was still there.

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Enthusiast ,
Aug 05, 2018 Aug 05, 2018

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Excuse me, I do not understand, did you try what I mentioned before?

To be sure, after this:

Go to Edit> Preferences> Media and remove the checkbox before the item: enable Intel h.264 decoding (requires restart), o (12.1.2) Enable hardware accelerated decoding

Clean the cache folders:

FAQ: How to clean (delete or trash) media cache files?

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Community Beginner ,
Aug 05, 2018 Aug 05, 2018

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I did exactly what you said, I deleted all of the cache files and Go to Edit> Preferences> Media and remove the checkbox before the item: enable Intel h.264 decoding (requires restart), o (12.1.2) Enable hardware accelerated decoding, but sadly the problem still occurred.

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Enthusiast ,
Aug 05, 2018 Aug 05, 2018

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It gets difficult, more information is needed.

What is your OS, MAC?

What effect is the one that gives you the error? Is it an accelerated effect?

What equipment do you have?

What graphics do you have, your drivers are updated?

What format does the source file have, is MOV?., If so can you tell me the codec, you can use MediaInfo for that.

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Community Beginner ,
Aug 05, 2018 Aug 05, 2018

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The only effects I usesd were twist, zoom, audio reverb, puppet tool, and blend mode. My drivers are fully updated. The file is a mp4 Screenshot (9).png

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LEGEND ,
Aug 06, 2018 Aug 06, 2018

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Have you tried either removing one effect at a time starting over and adding one effect at a time to see if on effect or combination is the cause?  4 different effects and a blend more, might be something going haywire there.

And is this on only one project or all? Is this a project that's been migrated between versions or not?

Neil

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Community Beginner ,
Aug 09, 2018 Aug 09, 2018

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I have tried all of the effects and these are the results

Zoom: no glitch

Twist:glitch

Puppet: slight glitch

Audio Reverb: no glitch

Blend: no glitch

I have noticed that all of the glitches are from effects coming from after effects. (I have been using the sync feature)

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LEGEND ,
Aug 09, 2018 Aug 09, 2018

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So the bugaboos are Twist and Puppet. Ok, that's good to know.

One way of handling working with Ae that many editors I know prefer ... they work with a comp in Ae and dynamic-linked to PrPro only so long as it takes to be sure the comp is in a 'final' state. As soon as they hit that, they render that clip/comp out of Ae to a 'full media' clip, and replace the original clip on the sequence with that exported clip so they don't have to use the dynamic linked comp any further.

You can always go back to Ae and do further work, and another export/replace. But it gets better playback and fewer glitches this way.

An idea ... just to be practical. And get the job done.

Neil

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Community Beginner ,
Aug 09, 2018 Aug 09, 2018

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Thank you this has seemed to work! I appreciate the time and quick responses!

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LEGEND ,
Aug 09, 2018 Aug 09, 2018

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Dynamic link is handy when you're trying to work something out. Except for when trying to blend and essentially run both complex apps simultaneously glitches od course.

I've had enough trouble with it when I do go to Ae for something I replace as soon as possible. Also, my 6 core 32Gb/RAM rig ain't enough beast to really do both.

Good to see you're working again.

Neil

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Community Beginner ,
Mar 06, 2023 Mar 06, 2023

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Thank you very much. I did it this way and it saved me a from headache, as well as future headaches.

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Enthusiast ,
Aug 06, 2018 Aug 06, 2018

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I'm a little disoriented, with what I would have to have fixed.

I have noticed that the Alienware 17 R3 has support for Overclocking, Premiere does not support this feature, if it is active disable it.

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Community Beginner ,
Aug 09, 2018 Aug 09, 2018

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I have not overclocked my computer

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Community Beginner ,
Aug 04, 2018 Aug 04, 2018

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Screenshot (7).pngThis is what the random green flash looks like

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