Hey guys, for what it's worth...
Recently, after publishing a few of these presentations
myself, I came across a particularly wierd situtation which has
affected audio imports and publishing.
We typically use professionally recorded audio that comes
from a vendor. In most cases, .wav files are used to keep it the
sound as clean as possible, but there are times when we'll get a
batch of mp3s. However, while attempting to import a bunch of .wav
files last week, I noticed that ALL of the .wav files were
rejected.
The problem was the manner in which the audio files were
generated. Before I continue, let me also state that I'm not an
audio engineer...so what I'm about to suggest came directly from a
vendor that we've used to create our audio files....
To begin, I received wav files that were set to 16 x 44; that
basically means that we had sampled 16bits of data set to a
sampling rate of 44 kiloHertz...that translates into a ton of
information per second.
When I tried playing the audio files using iTunes and Windows
Media Player, the audio files would not play and my first thought
was that the files were corrupt.
They weren't.
The solution was to lower the sampling and reset the
compression down to 16 x 22; once that happened, the audio imported
correctly and even after publishing, everything played back as
expected. I realize that not everyone has access to professional
audio editors; but in a pinch, I've used Audacity to open the raw
wav files and export to the 16 x 22 sampling rate...not exactly the
most direct fix, but it did work.
I'm not sure this addresses abs72's problem, but thought I'd
share what I recently discovered.
Rob