This content has been marked as final. Show 4 replies
AFAIK, there is no accessible x,y coordinate data for the mask's anchor point (2D).
yes, sorry, got confused as when I select and double click the mask there is a little x in the middle. Is there a way to set this simply? Or will I have to move everything manually?
Technically, the Mask anchor point only exists while you are in Transform-edit mode while working on the Mask. It is not an editable or accessible parameter.
Remember you're going to actually animate the rotation of the layer, not the mask. The mask is just gonna rotate with the layer.
You simply need to reposition the anchor point of each layer into the desired position - the Pan Behind tool is probably the easiest way.
If for some reason you don't want to change each layer's anchor point, you could use a masked solid as a Track Matte for each mask, providing you with an independent anchor (on the solid layer) for each mask.
As Andrew said - there is no way to access mask data. In your situation you may simply get away with parenting the layers to a properly placed 3D Null. If you are using CS3, you could create also shape layers containing all your paths. Contrary to masks, each element in a shape layer has its own "Transform" property which makes the whole process function like a mask bounding box, but persistently and fully controllable.