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This worked for me! At least on the first project I tried. I forced a .3 second (just to be sure) gap between each audio.
Please find the reason and answer
-SJ
-----Original Message-----
From: Ravi Kishore Reddy
Sent: Wednesday, May 13, 2009 5:13 PM
To: Suresh Jayaraman
Subject: RE: [ Bug Report ]
Hi Suresh,
This is how partial preloading will work. When the slide is not loaded completely we wait till it is loaded completely.
In Joel case, as soon as audio file is loaded (after 10% preloading), we start playing. We don't wait for the rest of the swf to load.
To play first slide audio, we need the audio file. As there is only one big audio file, we have to wait till the audio file is loaded.
Problem comes due to the fact that we merge audio files in adjacent slides when there is almost no gap between the audio positioning.
Workaround is to start every slide audio after 0.1 sec.
This will make 42 audio files in the swf instead of one.
Regards,
Ravi Kishore.