1 Reply Latest reply on Apr 25, 2006 11:42 AM by .:}x-=V!P=-x{:.

    tweening to full integers

      my objects ease into place using an inertia script....the bit i suspect is causing my pixel fonts and graphics to appear blurred is this...

      if (Math.abs(mc_Target.nDestY-mc_Target._y)<1) {
      }, 24, this);

      ...as it will stop tweening if the value is under 1 (i.e. it could be a decimal value). i need it to stop at 0, but obviously thats not possible since the inertia will just keep going!.

      is there a way around it?