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"strayhand" <firstname.lastname@example.org> wrote in message
>I work for a small university in the States. We're trying to evaluate
> or not we're going to try to develop a virtual tour in-house or sub it
> out. So
> I'm looking for some basic ballpark estimates of what a virtual tour
> would cost.
> Here?s what we?re looking for in a virtual tour:
> 1. Chapter based organization - The tour will be divided into six chapters
> with maybe four scenes within each chapter.
This is easy (for a relatively experienced developer) using XML or a
> 2. Relies heavily on video - The scenes themselves will be short 15-30
> video clips.
Are you thinkng SWF or FLV?
> 3. Template driven - Obviously the project will be delivered in Flash, but
> we?d also like it to be template driven, perhaps XML so that we can update
> contents without having to touch the actual flash.
I would think that would be cheaper and easier to build and have better
performance, since you wouldn't have to load everything before it would
> I admire sites like the Vodafone Journey Web site for its use of video,
> while we?ll probably not be able to reach this level of quality this Web
> best demonstrates where we?d like to go:
> So back to my original question. What?s a ballpark estimate of what a
> tour cost to develop?
> If we do decide to sub it out we'll most likely write a formal RFP that
> likely include one of two options.
> RFP Options
> 1. Flash work only.
> The university will do all of the art direction, content development. We
> essentially hand off all of the content and storyboards for the flash
> to create.
> 2. Everything
> The vendor will handle the art direction, content creation and flash
> development. We will provide artwork and content as needed but the vendor
> be the driving force behind the project.
> If you were considering a project like this, which of the two options
> you prefer and what would you like to see outlined in a potential RFP?
The answer depends on how much the university knows about producing digital
media, especially for use in this type of project AND it would depend on the
design skills of the developer. If neither the developer nor the university
possesses this skill set, you are up a crick without a paddle, as we say in
Mississippi. If I were you, I'd look for a developer who either has strong
graphics credentials or who has worked on several projects of this type with
designers who work for the client who can help you get an accurate feel for
whether trying to handle the art direction, etc., yourself will cost you
money or save you money.
But take that FWIW from someone who started life as a graphic designer LOL.