I am planning to replace some shared object solution by sending data frames over p2p stream. Since this runs over UDP I can imagine there is risk involved of partial deliver, non-delivery, or delivery out of sync? (admittedly out-of-sync is probably also possible with shared objects?)
Can you give an indication what I may expect?
in Flash Player 10.0, data sent P2P with NetStream.send() is fully reliable. we disclosed at MAX that Flash Player 10.1 will allow you to explicitly and individually set (from ActionScript) whether or not video, audio, or data is sent fully reliably or with partial reliability over direct connection P2P NetStreams. NetStream.send()s are delivered in the order they were sent.