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1. Re: 1 fps problems
TimeRemapper Nov 19, 2009 11:09 AM (in response to Sekhar Ravinutala)I don't have CS3 loaded right now, but setting the composition settings to 1fps should work just fine.
If not, you could just leave your composition frame rate at a normal framerate, and apply "Posterize Time" to your compoistion (precomp as needed).
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2. Re: 1 fps problems
Mylenium Nov 19, 2009 11:10 AM (in response to Sekhar Ravinutala)Possible that this is a bug, but using 1 fps seems a very odd way of working in the first place. Can't you just use a more conventional framerate and then time-stretch?
Mylenium
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3. Re: 1 fps problems
Sekhar Ravinutala Nov 19, 2009 11:23 AM (in response to Mylenium)Yeah, seems like a bug. My AE effort is to generate animation data for a Unity project, I'm not processing any footage. If you're interested, check out the draft at http://www.allurefx.com/Projects/Mergex/Mergex.html.
What I'm doing is animating car layers and then exporting out the keyframe data into Excel for processing and feeding to Unity. The reason I wanted a 1 fps is to be able to keyframe the animation at will and then generate 1 keyframe every sec (through keyframe assistant). If I have a higher FPS, it's going to generate that many more intermediates keyframes that I don't need because the assistant creates one keyframe/frame.
Any ideas or workarounds? Basically, please see if you have a way to generate keyframes every second for an AE animation. I guess I could write/edit a keyframe assistant or discard the extra frames in Excel, but that's going to eat too much time IMO. In any case, AE should be able to set a composition to 1 FPS, surely?



