You said ...
quote:
Is there some way I can stop/pause the audio of the previous
animation when you move to the next animation frame?
Yes, there is. Do not insert animations (SWF)
containing their own built-in audio. If you do, the audio will
continue to play until it has completed, even if the user leaves
the slide on which the animation is inserted - but you knew that,
huh?
Sorry, couldn't resist stating the obvious, but I'm
sure you don't appreciate my sense of humor as much as I, so I'll
apologize once more. Sorry.
Seriously, when audio is contained (or "wrapped") in a shell
like another SWF file, you basically give up control of that audio
- because the PC's "focus" is on the main SWF - your Captivate
project. Instead, use the audio for the main project, either at
slide-level (preferred), or (second choice) at object-level, the
"object" being the inserted SWF.
Another possibility - which I haven't tried personally - is
to include, as a separate object in the inserted SWF, a "mute"
control that could be clicked before hitting the "Next" button.
Extra steps for the end user (and you), and it will require at
least a minimal knowledge of action-scripting (and a copy of
Flash), but it
might also work ... maybe ... perhaps.
Have a great day!