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1. Re: On keypress help
kglad May 10, 2010 7:46 AM (in response to d0brin)in fullscreen mode, you can't capture keyboard input.
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2. Re: On keypress help
d0brin May 10, 2010 7:50 AM (in response to kglad)but how it worked till now.... i have an entire game based on keyboard inputs?
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3. Re: On keypress help
d0brin May 10, 2010 7:52 AM (in response to d0brin)i am talking about fullscreen opened on the local PC not in internet from the browser....
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4. Re: On keypress help
d0brin May 10, 2010 8:04 AM (in response to d0brin)Just made a test.... my flash game is made on CS4, saving the exact same file, under a dif name via CS5 bugs the Fullscreen keyboard shortcut command WTF?...
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5. Re: On keypress help
kglad May 10, 2010 9:01 AM (in response to d0brin)publish for an earlier flash player version if something worked previously.
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6. Re: On keypress help
d0brin May 11, 2010 5:57 AM (in response to kglad)yes but in CS4 it was for Flash Player 10 and in CS5 it is again for Flash Player 10...
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7. Re: On keypress help
Mo_73 Jun 22, 2010 5:49 AM (in response to d0brin)keyListener = new Object();
keyListener.onKeyDown = function(m) {
nextFrame();
};
Key.addListener(keyListener);
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8. Re: On keypress help
Mo_73 Jun 22, 2010 5:51 AM (in response to Mo_73)As per my previous post simple replace the keyListener function from m to the key you want to use, and replace nextFrame with the command you want to use and it should work.
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9. Re: On keypress help
d0brin Jun 22, 2010 6:56 AM (in response to Mo_73)thanks but i already fixed it by using the old flash player with cs5
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10. Re: On keypress help
kglad Jun 22, 2010 7:22 AM (in response to d0brin)that's what i suggested more than a month ago.
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11. Re: On keypress help
d0brin Jun 22, 2010 3:34 PM (in response to kglad)yeah but i didnt know how to do it and when i found out i knew what you ment



