i've bookmarked the link and will download the videos
when i get to work tomorrow.
i found 3 articles in the AE forum
i found Kopriva's links that route through AE, too
i hope i haven't jumped the gun in trying to do this
talk to you soon,
As you progress through things, please share any articles that help you. I'll be more than happy to add them to that linked article. The more resources, that we can consolidate, the more people can be helped. This is pretty new territory, and finding answers might be a bit cumbersome now - things WILL get better.
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This page on AE Portal has a good collection of resources:
This page on the Adobe website links to lots of useful resources:
One very general warning, echoing Bill: Don't expect to find a clean, simple, and established workflow. This part of the industry is still quite new, and it therefore suffers from the messiness of several solutions (and half-solutions) competing for primacy.
i'm in the process doing that just now
my brain hurts with so much new information
i'll report back with links by tomorrow
i'm actually gathering quite a bit of info
most seems to be regarding AE:
mostly what i did was search for "stereoscopic workflows" in the forum search box
which linked me to 4-5 threads in AE (including this one, now (PPRO))
and i tracked down and read / saved everything relevant
Kopriva's 2 links are in 1 of the AE threads and reading through those
are what's keeping me going...
one thing that interests me is that the 3d experience seems dependent on
the distance relationship of monitor and viewer...
they say the bigger the monitor / tv the better the 'immersion' is
it'd be nice if santa dropped a 50" 3d ready tv down the chimney as an 'after gift'
and use it as an output device...
Thank you for those links. They have been added to that Tips & Tricks article, and I will try to get as many as I find, whether for Premiere, or for AfterEffects, so that others can benefit from the info available.
here are some links / threads for STEREOSCOPIC 3D VIDEO
(some of which may be from Kopriva's 1st two links just dug a little deeper)
http://forums.creativecow.net/thread/227/16160 = video tutorial
http://forums.creativecow.net/thread/2/869232 = good history and 2d vs 3d
http://blogs.adobe.com/davtechtable/2010/08/stereoscopic-workflows-for-premiere-pro-cs5.ht ml = dave helmly tutorial
(underneath the video links are great notes about the NVIDIA glasses DRIVER installation)
(also the notes contain info about the QUADBUFFER STEREO that is NOT OFFERED for GEforce drivers, only QUADRO SERIES GRAPHIC CARDS)
http://techblog.cineform.com/?cat=102 = exstensive notes from CINEFORM regarding FIRST LIGHT workflow
http://www.spatialview.com/product/aftereffects/ = stereo 3d editor (DOESN'T LIST A 64BIT CS5 VERSION)
http://aeportal.blogspot.com/2010/02/stereoscopic-3d-resources-for-after.html = EXTENSIVE amount of resources for AE
http://www.vimeo.com/chriskeller/videos = several video tutorials (but also get the AE SCRIPTS download)
http://www.enhanced-dimensions.com/wordpress/?page_id=57 = 3d techniques for AE video tutorials / short explanations
http://aeportal.blogspot.com/2010/04/optimized-anaglyph-filter-pixel-bender.html = PIXEL BENDER ANAGLYPH VIDEO TUTORIAL
(these AEPORTAL.BLOGSPOT.COM pages have huge table of contents at the bottom right that detail all sorts of exciting tutorials)
http://www.3dstereo.com/viewmaster/m3d-sb.html = different types of 2 CAMERA RIGS,
add to a jaybar 3000 http://jaybilizer.com/ and you have a portable, sturdy s3d rig for smaller video cameras
http://news.cnet.com/3d-tv-faq/?tag=mncol;3n = 3dtv FAQ
thanks to both Bill and Todd for the good leads...
Thank you, thank you. Added the links to that article. Looks like we're getting some good resources, for when folk wish to tackle 3D.
still gathering info:
this link is very informative regarding the different ways to VIEW s3d material
it is almost like the hdvd vs bluray battle
editing s3d seems easy based on Kopriva's link to the adobe website:
EDITING STEREO 3D CONTENT: Adobe Premiere Pro CS5 and Cineform Neo3D
Adobe® Premiere® Pro CS5 and Cineform Neo3D software together offer a convenient, flexible workflow for editing stereoscopic content. Whether you want to quickly produce stereo dailies or develop a workflow for creating stereo content for broadcast, these tools offer a powerful, affordable solution.
- Shoot stereo footage, install CS5 and Cineform Neo3D
- Rename assets in Adobe Bridge for left eye and right eye
- Use Cineform First Light to convert and multiplex each shot
- Sync, converge, and adjust muxed assets in First Light
- Import stereo muxed assets into Adobe Premiere Pro
- Edit and add 3D effects and titles in Adobe Premiere Pro
- Export stereo 3D assets from Adobe Media Encoder
regarding the link i listed above:
this feels right to me (no loss in light output)
3. Interlaced (Zalman 3D monitors, Hyundai and LG 3D HDTVs)
To make a stereoscopic 3D image, there has to be two unique pictures projected to your eyes at the same time, or so quickly that they seem to appear at the same time. CRT monitors were popular because the screens could be updated very quickly for this purpose, but CRT technology is no longer in favor with consumers because it takes a lot of space, it’s heavy, and is not environmentally friendly.
120Hz LCD panels have quickly taken CRT’s place, but not everyone is comfortable with the shutter glasses experience. A popular way around this problem is to cut the vertical resolution in half with 50% of the lines devoted to your left eye, and 50% devoted to your right. A polarizing filter is then placed in front of the LCD panel to differentiate the left and right eyed resolution lines, and the viewer’s polarized glasses combine the images for a stereoscopic 3D result.
High resolution is critical in 2D, but it isn’t as important for stereoscopic 3D. Even with the drop in resolution, a sharp interlaced image is very rewarding. Ghosting refers to cross-talk between the eyes, or an inability for each glasses lens to completely block out the image from the opposite eye. Current interlaced 3D monitors and HDTV solutions have very little crosstalk.
Another benefit is the light levels are very high compared to shutter glasses because there is no flickering between images or blocking the eyes in any way – with the exception of the slightly darkened polarized glasses.
A challenge with interlaced 3D solutions is while graphics tend to look very good, small text can become difficult if not impossible to read. The problem is that half the vertical resolution interferes with the fine details lettering requires. This technology is resolution specific, so if your game requires a reduction in resolution to maintain performance, the image can’t be scaled to a larger size, and you will need to use a fraction of the screen space to get your games to work. DDD has a software work-around for this problem, but it is not a function of the hardware.
In the case of large sized 3D monitors and HDTV solutions, the impact of these trade-offs are greatly reduced.
i still feel new to all this but a large 3d hdtv seems like the way to almost go so far
so far so good
Great reporting, and thank you.
Good luck, and keep the info coming,
upon a closer read:
Even with the drop in resolution, a sharp interlaced image is very rewarding.
isn't it ironic that for so long everyone's been goin 24p, 30p, progressive
and now there is an output that allows interlaced to shine...
and to avoid having to buy the really exspensive active shutter glasses
the polarized glasses will put the image back together
3. Interlaced (Zalman 3D monitors, Hyundai and LG 3D HDTVs)
A popular way around this problem is to cut the vertical resolution in half
with 50% of the lines devoted to your left eye,
and 50% devoted to your right.
A polarizing filter is then placed in front of the LCD panel to differentiate the left and right eyed resolution lines,
and the viewer’s polarized glasses combine the images for a stereoscopic 3D result.
also the 240hz refresh rate has to be a benefit as well
sixty wasn't good enough, 120 is usable, 240...gettaouttahere
it's like cuda
like it's been said, there isn't a definitive answer yet to the proper workflow and output
albeit, i think that 7 step program listed above answers the workflow,
it's the output viewing that is a concern
one guy has recorded 20 hours of waterfall image in s3d (10 hours each eye)
only to not have a good way to see it because the technology wasn't here yet
the potential is awesome...
So Interlaced still lives!
It will be very interesting to see where this technology leads. We're up to about the 3rd generation (man, they sure came quickly), and that was where my electronics folk said they think about getting on-board (remember, these folk market and distribute the electronics, and do zero production). I'll be meeting with one in a few weeks, and will see if he's changed his mind yet - maybe now, or maybe 4th generation?
Thanks for the updates. Even if one is not contemplating moving to 3D production, lot of good stuff. I know a couple of people with the sets and it appears that DirectTV is either offering some feeds in 3D, or are about to. Have not seen a full demo yet, but that is because of the lack of source material.
here is a link to a bunch of articles about s3d tv's:
seems like 'passive' sets are gonna grow,
but the vertical resolution is cut in half
so 1920 x1080 becomes 1920 x 540...
each technology Active Shutter and Passive Polarized
has advantage and disadvantages...go figure...