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Flash Builder Hangs when compiling to AIR App

Explorer ,
Jan 18, 2011 Jan 18, 2011

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I created a presentation in Catalyst with some embedded objects and some linked objects, then jumped it to Flash Builder to have my developer add in some scripts. We then tried to Export Release Build to create an AIR application. Problem is, it won't pull the linked assets. If I check the box to include the assets it hangs on the compilation. I can just keep clicking the "Finish" button and nothing happens. If I deselect the "Assets" I can click "Finish" it compiles the AIR application, but I'm left with a basically empty application. I don't understand what's happening. Any help please.

Thanks

Jim

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Adobe Employee ,
Jan 19, 2011 Jan 19, 2011

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Hi,

This is a known limitation in Flash Builder.

Please put your linked assets in a new source folder (Project properties -> Flex Build Path -> Source Path -> Add Folder and point to an external folder).

Unless it is a "source" folder, the compiler ignores assets in linked folders while exporting.

Thanks,

Anirudh

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Explorer ,
Jan 19, 2011 Jan 19, 2011

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Thanks so much Anirudh!

We're going to give it a try right now.

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Explorer ,
Jan 19, 2011 Jan 19, 2011

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Well Anirudh, it somewhat worked. I added the new source

folder just like you diagrammed and when I compiled the project to an AIR application the application file size jumped from 3mb to 500mb. So it obviously pulled the linked images. But when we installed the AIR application the images still weren't found. Any ideas?

Right now there are two items in the project that have Assets in the name. I don't think this is correct.

Here's a screen grab.

flashbuilder_question.jpg

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Adobe Employee ,
Jan 19, 2011 Jan 19, 2011

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Put assets in another folder, say src_assets and make that the source folder.

Think of it this way - each src folder is in the default package.

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New Here ,
Mar 19, 2012 Mar 19, 2012

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This sounds a lot lik emy problem, with the iOS version not compiling, but mine are included in the src-assets-mp3 folder. When I try to compile for iOS it just hangs, though it compiles for Android fine... I am trying the same thing you suggested, Ill post here if it helps me also.

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