i'm making a shoot 'em up game and i need to know how to make
the sprites disappear entirely from the screen when they are shot
rather than just turning invisible, up until now i have been using
the sprite(#).visible but i need for the sprite to be removed
You could make a dummy cast member and then assign the sprite
to that member, or better yet create a puppetsprite
(i.e."puppetSprite 15, TRUE) then when finished with the sprite set
it to false(puppetSprite 15, False) .