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PB3D is built on top of the new Flash player Molehill APIs so it will be available wherever Flash is. There is more infomation here:
Particularly this question:
- Will 3D be supported in mobile versions of Flash Player too? When?
Yes, we expect the Stage3D APIs to be available on mobile platforms, such as Android and Linux Mobile. We expect to work with partners through the Open Screen Project to enable 3D in Flash Player and AIR on devices.
Without knowing the details of your app it's difficult to say for certain what the best approach is, but given that Molehill/Stage3D will give you hardware acceleration on any platform that supports it (and its software fallback is pretty fast as well) I definitely think you should look into that.
Thank you very much!
My main concern about "using or not using" pixebl bender is that currently is not supported (nor will for what I've read) in iOS platform, is this true for the 3d api also? Or this only applies to pixel bender shaders?
PB2D and PB3D have entirely different ways of running through the flash player. PB3D will run wherever the Molehill / Stage3D apis run, and will use hardware accelaratin wherever possible. You can get more information on Molehill at the incubator forum here:
Yes surely but im sure it will take some time.