• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Question about Project Size - Can you make it scalable?

Guest
Jul 26, 2011 Jul 26, 2011

Copy link to clipboard

Copied

Hello!  I have created a presentation in Captivate that is 1024 x 768.  My colleagues are saying that it is too big on their screens.  I know that I can export it as a smaller size if necessary, but is there a way to make the project scalable?  In my past experience I thought that flash was scalable, but this project seems to be a fixed size.  Thank you in advance for your help!  I am on Cp 5.5 for Mac.

TOPICS
Getting started

Views

1.2K

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

LEGEND , Jul 26, 2011 Jul 26, 2011

Welcome to our community

Sorry, but Captivate files aren't scalable. They are composed of raster images. Most Flash things are vector images so they are scalable. But not Captivate.

Cheers.,.. Rick

Helpful and Handy Links

Captivate Wish Form/Bug Reporting Form

Adobe Certified Captivate Training

SorcerStone Blog

Captivate eBooks

Votes

Translate

Translate
LEGEND ,
Jul 26, 2011 Jul 26, 2011

Copy link to clipboard

Copied

Welcome to our community

Sorry, but Captivate files aren't scalable. They are composed of raster images. Most Flash things are vector images so they are scalable. But not Captivate.

Cheers.,.. Rick

Helpful and Handy Links

Captivate Wish Form/Bug Reporting Form

Adobe Certified Captivate Training

SorcerStone Blog

Captivate eBooks

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Guest
Jul 26, 2011 Jul 26, 2011

Copy link to clipboard

Copied

Thank you!  At least I can stop trying to figure out how to make it work.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Jul 26, 2011 Jul 26, 2011

Copy link to clipboard

Copied

You can resize your project, but you will lose some image quality.  It won't be anywhere near as crisp.  So if you resize software screen captures the text will look fuzzy.

If your project is NOT related to software screen capture tutorials but consists of other types of content (images, text captions, Flash animations etc) then you can resize the project and just keep all the objects the same size but move them more to the middle to allow for the reduction.  That way you don't lose any resolution quality.

So what kind of content is it that you're dealing with?

If your end user audience is running monitors at 1024 x 768 pixels, it's not usually a good idea to set your project to that size because you need to allow for browser chrome, toolbars etc.  For that monitor resolution, I usually set my projects to 995x627 pixels and I insert some CSS code into the HTM templates to eliminate the surrounding blank border space.  That allows for all the extra stuff that surrounds the actual Captivate presentation.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Guest
Jul 26, 2011 Jul 26, 2011

Copy link to clipboard

Copied

RodWard,

That is a helpful suggestion.  I didn't factor in the browser size, etc.  That is probably why it is getting cut off on their screens.

The content is mostly text and images with some flash videos in it.   Maybe I can re-import the screen captures images after I resize it.  I've got over 130 slides so I don't want to go through and reformat each one.


Thanks very much for your help!

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Advocate ,
Jul 27, 2011 Jul 27, 2011

Copy link to clipboard

Copied

LATEST

you can also try changing the dimensions in the html file associated with the swf.

Open the file with notepad or your text editor of choice and look for something like this line:

var so = new SWFObject(strURLFile + strURLParams, "Captivate", "1101", "800", "10", "#CCCCCC");

the two numbers after "Captivate" are the pixel dimensions of the swf movie.  If you change it to this:

var so = new SWFObject(strURLFile + strURLParams, "Captivate", "100%", "100%", "10", "#CCCCCC");

It will resize the movie to fit the height or width, whichever is shortest and keep the movie in proportion.  You will absolutely want to save the file and test it out, but I've had some sucess when 'shrinking' something a small amount.  My experience recently was the player controls/progress bar were cutoff on some users laptops and adjusting the height/width resolved it.  I wouldn't want to try and shrink something down too far, so your mileage may vary.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Resources
Help resources