The only setting to toggle HW acceleration is the one that you've toggled in the settings dialog. Are you seeing these crashes with the card's default clock speed?
But there must be another, since Flash9 does not have GPU acceleration, but it has checkable Hardware acceleration box. And with FlashPlayer 9 it is nice and smooth. (but can't use because some pages need flash 10).
But with Flash 10-11 the youtube videos are really ugly.
We are investigating on this issue right now. May I ask one quick question?
Have you tried uncheck HW acceleration in flash player settings UI when play video in FP9? Is the video quality worse with hw off with FP11 as compared to hw off with FP9?
Installed FlashPlayer 9. All the pictures are almost lossless PNG.
No hardware acceleration, bad quality YT. Check the edge of the stars, or the numbers bottom left and right.
Hardware acceleration ON, smooth buttons, but with FP9, there is no title on pause top left, this is just 1 reason why I want to use FP10 or FP11, without GPU acceleration, but nice quality.
As you can see, with FlashPlayer 9, only CPU is working, and the VGA driver is not crashing with 4! 720p youtube videos (all 4 playing in the same time). Still, with hardware acceleration, the quality is good, and smooth. All I want is an option to turn off gpu acceleration for Flash 11 just like they way Flash 9 was.
Any news about it? 2 weeks past.
The poor image quality only happens in Fullscreen correct? I am wondering which version of Flash Player 9 and Firefox you are using. I ask because I just tried with Flash Player 9 r124 and with HW disabled I got the same poor image quality in Fullscreen that FP 10 and 11 have. Starting in FP9 we began using the GPU for fullscreen scaling and anti-aliasing, so I am wondering how FP9 with HW acceleration turned off is giving you a good quality image.
HD4890OC 150/200mhz downclock, W7x64, AMD 11.9
1) FP9 Hardware ON - NO Crash - good quality
2) FP10-11 Hardware ON - CRASH - good quality
3) FP9 - Hardware OFF - NO Crash - bad quality
4) FP10-11 - Hardware OFF - NO Crash - bad quality
Used the latest FP 9 which is downloadable from adobes site. The main problem is, with FP10-11, with HW Acceleration, Flash crashes, but FP9 works fine!
As I know, FP10.1 is the first Flash Player with GPU Acceleration, that means FP9 doesn't use GPU acceleration. Thats what my idea come from, to use HW acceleration like FP9, but without GPU acceleration.
Thanks for clarifying that. We actually did use GPU Acceleration for fullscreen only in FP9. We used an api called DirectDraw which probably had better integration with your custom setup. Starting in FP10 we deprecated DirectDraw and moved to DirectX which provided a number of benefits over DirectDraw. Unfortunatly we cannot support both as the overhead of 2 completely different rendering paths is not viable to maintain. I am sorry but the crash that is occuring for you most likely lies between the graphics driver and DirectX, which would be very difficult for us to fix. You may want to verify that you have the latest gpu drivers and DirectX installed just to rule that out.
Also, do you get crashing while using any other hw accelerated applications?
It is crasshing only because of Flash, have the latest DirectX and Ati Driver also (non-beta driver).
Tried to play games on 150/200, worked fine (of course at low FPS), also ran Furmark for few minutes, nothing happened. Played some movie with Potplayer+running Furmark Stability Test in the same time at 150/200mhz (100%GPU for 3 minutes), no crash or error at all. (bottom right is a little part of the movie of potplayer)
I encountered a different, but somewhat related problem:
On three different business computers, which are used for office work only and don't have high-end graphics cards (all Intel onboard graphics), starting with Flash Player 11, Fullscreen modes started to look ugly.
This problem occurs regardless of the "Enable Hardware acceleration" checkboxes turned on or off. It did NOT occur in Flash Player 10!
It seems that the scaling of a "FullscreenRect" which is not the same size as the screen (often used for low-res video players in websites, product videos etc. - because of the much much better performance) is no longer done using a bilinear or bicubic interpolation, but rather via pixel doubling. If the screen size is not an integer multiple of the fullscreenRect, some pixels are tripled, some doubled, some only displayed once. This looks very ugly, it's the same look as depicted in the pictures above.
Maybe it has to do with the aforementioned change from DirectDraw to DirectX - but then why did this start to happen for me ONLY from FP 11 on? FP 10 looked perfect! Maybe the parameters telling DirectX to use a smooth (interpolated) scaling are wrongly set in FP 11?
I would really highly appreciate if some Adobe team member could have a look into this issue, as it really looks ugly and I reverted to FP 10.3r183.10 for now...
I still have nearest neighbor instead of bilinear or bicubic scaling without hardware acceleration in Firefox Flash YouTube.
Given that this thread is a little over a year old, I'd recommend opening a new thread and bug report over at bugbase.adobe.com. When reporting this issue, please see this post for additional details that we'll need.