It appears you may be confusing iOS with Android a little bit. The article you referenced was speaking solely about iOS, not Android. So, yes, they were correct.
Now, there is a new option in AIR 3 that allows you to package your applications WITH the AIR Runtime for Android. This is called "Captive Runtime" and allows you to create applications that do not need to reach out to grab AIR from any marketplace because it is already packaged.
Here is more information on Captive Runtime:
Here is how you can set up Flash Pro with AIR3:
Note that if you are using Flash Pro to create an app with AIR 3 you will need actually package the app with the Command Line. The tooling is not yet available in Flash Authoring Environment.
Here is how you can do that:
it is similar to this, but with slightly different switches. There is more info in the command line help.
That is actually pretty cool although beta. Any chance the captive runtime
solution will be making its way to iOS? Or is the AIR download requirement
an Android only thing at the moment?
Captive Runtime isnt needed on iOS as the apps are compiled down to machine
code (more like a native app). AIR 3 is live now and has Captive Runtime
support, even for Android.
No longer beta. Available to use today.