-
1. Re: For all of us developing on Flash Pro 5.5 - watch out for the deployment type - performance varies
Joe ... Ward Oct 22, 2011 2:50 PM (in response to saariko)You are definitely correct for iOS. The "fast" mode is only there to reduce packaging time (since the iOS packager is painfully slow). The tradeoff is that your application runs on the device as interpreted code and without the benefit of a JIT (just-in-time compilation). This is pretty much worst-case for code execution speed.
On Android, there should not be any difference in performance because of the way you install the app. Perhaps you are also changing to a "release" build instead of a "debugging" build. Release builds always out perform debug builds.
-
2. Re: For all of us developing on Flash Pro 5.5 - watch out for the deployment type - performance varies
saariko Oct 22, 2011 5:18 PM (in response to saariko)thanx Joe Ward
u r completely right
(i wanted to edit my original post regarding the Android but couldn't see how )
-
3. Re: For all of us developing on Flash Pro 5.5 - watch out for the deployment type - performance varies
EducaSoft_Bart Oct 23, 2011 1:00 AM (in response to saariko)So if we do an APPStore build we can also install it on our device the same way like we do with a quick publish ?
-
4. Re: For all of us developing on Flash Pro 5.5 - watch out for the deployment type - performance varies
Colin Holgate Oct 23, 2011 7:06 AM (in response to EducaSoft_Bart)If you have done an Ad Hoc build (one that uses the distribution certificate and provisioning files) on a given device, the app will continue to work when you install the App Store submission version.
-
5. Re: For all of us developing on Flash Pro 5.5 - watch out for the deployment type - performance varies
Colin Holgate Oct 23, 2011 7:12 AM (in response to EducaSoft_Bart)Joe, I have a Flash app that is just timeline stream audio and animation, and on my 600 MHz iPhone 3GS it works well, even with the quick build version, but on someone's 1.6 GHz HTC Flyer they say it's not so good. Is iOS fundamentally that much faster with AIR?
I'm using the latest AIR, and with it as captive for the Android app.
-
6. Re: For all of us developing on Flash Pro 5.5 - watch out for the deployment type - performance varies
Saumitra Bhave Oct 23, 2011 10:23 PM (in response to EducaSoft_Bart)Yes, If you build the ipa appStore target with your development mobileprovision and certificate. You can install it on your device, but obviously you cant debug such ipa. For uploading on AppStore you build ipa appStore target with distribution certi and provision which you cant install on device (untill you build ipa-ad-hoc as colin suggested above which requires a third kind of certi and provisions )
One more tip:
Make sure you generate a release swf for the final version of the app (be it iOS, Android or Desktop app). It is very small in size and have optimized actionsctipt bytecode than debug version.
-
7. Re: For all of us developing on Flash Pro 5.5 - watch out for the deployment type - performance varies
Joe ... Ward Oct 24, 2011 11:57 AM (in response to Colin Holgate)Colin,
The HTC Flyer isn't one of the devices on which we monitor performance. I'd say that iOS currently runs AIR apps a bit faster than comparable Android devices. Are you using 32bit color-mode on Android that can slow things down compared to AIR 2.7 or earlier?
-
8. Re: For all of us developing on Flash Pro 5.5 - watch out for the deployment type - performance varies
Colin Holgate Oct 24, 2011 11:58 AM (in response to Joe ... Ward)Thanks for the reminder, I'll make sure to try 16 bit color. I use the default on my Acer tablet, and that works fine, but then it's a faster processor than the Flyer.
-
9. Re: For all of us developing on Flash Pro 5.5 - watch out for the deployment type - performance varies
timothyrandall Nov 3, 2011 1:52 AM (in response to Saumitra Bhave)Hey Saumitra,
I was wonder if you could tell me how I would go about exporting a release swf? I've only been able to find instructions for Flash Builder 4.5, but I'm running Builder 4 and Flash Professional CS5. I'm using a Flash Professional project within Builder.
Thanks,
-Tim



