-
1. Re: Photoshop plugin bug fixes and release schedule?
unique_screenname_here Oct 31, 2011 12:43 PM (in response to _TiW_)Thanks for the feedback. Please post feature requests on the Pixel Bender Wishlist thread at http://forums.adobe.com/thread/787658?tstart=0.
The crashes you are seeing are more than likely crashes in the graphics driver. What graphics cards are you using in the machines that exhibit crashes? Have you tried updating the graphics drivers to the latest vendor-supplied drivers on those machines? Out of curiosity, what are the dimensions in pixels of the images you are trying to process in Photoshop?
We are always working to improve the stability of our products--crashes are not acceptable. However, we cannot discuss specific plans nor can we discuss the current state or future directions of a project. Sorry. You've asked some good and valid questions; I wish I could be of more help. You might try asking some of these questions on the AfterEffects and Photoshop forums as they may have a bit more flexibility in discussing the future of technology integration within their products.
-
2. Re: Photoshop plugin bug fixes and release schedule?
_TiW_ Oct 31, 2011 1:53 PM (in response to unique_screenname_here)Thanks for the reply.
We have a few different cards. Quadro FX 1500, Quadro FX 1800, Geforce GTX 470 amongst others. They all have latest drivers and the Quadro's have the performance drivers installed. The gaming card is actually the most robust one with no errors or crashes so far.
The Quadro FX 1500 cards will not process an image over 4096x4096 because of the Max texture size limit in the GFX card. It seems that Pixel Bender will process very big images in AE because it is using the CPU. Photoshop does not even launch if the image is above the max texture size. It would be nice to have the Photoshop Pixel Bender still work but just use the CPU only in these cases. Anyway I will add this to the wish list thread.
In terms of crashing, I have a sampling option in one of the kernels I have made that performs a 'sample' image in a for loop. The more times it samples the more likely it is to crash PB. Using the GeForce the sampling can be cranked up and be fine. Using the Quadros it will just crash when the sampling number gets too high even at dimensions of 720x480.
If you have any suggestions to stop the crash, please let me know what you would recommend next. I have no problem sending you a .pbk file and the steps to break Photoshop. It might be difficult to reproduce though if you do not have the same hardware. I could also make a video or send you any other info if you need it.
I understand that it is not possible to talk about specifics in terms of development. However, is it possible to give a very rough guide to how often releases and updates are planned. E.g. once every 6 months, once every 2 years? Once every 5 years? Is Pixel Bender 3D going to be the focus for the next few years? It is difficult to know which direction to steer our own development. I don't know if I have jumped on this too soon and if I should wait a couple of years for it to mature?
I will make a list and add it to the forum. Almost all my comments are for the Photoshop implementation of PB.
-
3. Re: Photoshop plugin bug fixes and release schedule?
_TiW_ Nov 2, 2011 10:26 AM (in response to _TiW_)I have uploaded an example video of the SSAO sampling. You can see towards the end of the video that more samples get added. When too many are added, this is when PB crashes. The video looks a little jittery in places because this is where options are getting changed.
-
4. Re: Photoshop plugin bug fixes and release schedule?
unique_screenname_here Nov 2, 2011 5:44 PM (in response to _TiW_)Yes, please send us the filter and the steps to reproduce the crash. Thanks.

