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1. Re: Continuously looping background
Peter Celuch Oct 31, 2011 12:20 PM (in response to ruthgordy)I believe the problem you are experiencing is that your first frame is exactly same as your last frame - that's the basic idea right? So the user won't notice any difference. The only problem is, the flashplayer plays last frame, then first frame and second... and when it gets from last to first, it results in showing the frame twice as long as the others, thus lag.
The easiest solution is to create a keyframe on second to last frame of tween and then removing last frame of animation. This solution is limited - if you decide to make animation shorter or longer, you'll have do the whole process again.
If you're in the MovieClip, the best solution is to create another layer, put a keyframe on second to last frame and put a code there "gotoAndPlay(1)" so you skip the last frame programatically.
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2. Re: Continuously looping background
Ned Murphy Oct 31, 2011 2:14 PM (in response to ruthgordy)Instead of removing any frames of the animation, you can put a gotoAndPlay(1) in the second to last frame. That way your animation is preserved but you don't show the last frame f it is a repeat of the first.
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3. Re: Continuously looping background
Peter Celuch Oct 31, 2011 2:18 PM (in response to Ned Murphy)Yes, I already said so... read to the end
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4. Re: Continuously looping background
Ned Murphy Oct 31, 2011 2:49 PM (in response to Peter Celuch)Yes, so you did. I gave up too early on your explanation I guess (my bad?).
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5. Re: Continuously looping background
ruthgordy Nov 1, 2011 7:43 AM (in response to Peter Celuch)gotoandPlay has definitely helped the situation. I can still notice a slight speed up at the end of the loop - but it is much less noticeable.
Thanks
J
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6. Re: Continuously looping background
Peter Celuch Nov 1, 2011 7:46 AM (in response to ruthgordy)You should't be able to notice anything. Is the first frame identical with the last frame?




