5 Replies Latest reply: Nov 15, 2011 11:04 AM by Astara_ RSS

    Found Bug in PS5 - some linked items don't get moved or rotated together!

    Astara_ Community Member

      Noticed a design flaw in PS5/(99% likely in 5.5, 90% likely in PS6).

       

      If you link layers with together, and on those layers are linked vector masks, then if even  though the layers and masks are all linked together, if you select the "Move Tool", to either move or rotate the entire layer, it will show the mask being rotated, but at the end of it all, the other linked masks will not have been moved or rotated, which is a rather blatent flaw.  The same is true for any other lay manipulation tool -- (distort, free form...etc)....they all fail to observe links between masks in the various laters. 

       

           Worse! -- any underlying bit images don't get moved. 

       

           Now please note, I'm not talking about doing a similar function with the direct-path selection tool, which might yield the current behavior. 

       

      Now to be clear -- I'm not talking about editing or moving individual points -- but the whole mask (linked to it's layer, which  is linked to the other layers with masks)... 

       

           If you want to rotate just a mask, using the path-select, tool is the way to go, but having the move tool be broken when a layer is selected and it's mask is showing, is very bad.

       

       

           Ideally, (and this isn't a bug but would be an enhancement), the same would work for layers that have copies of other vector masks.  I.e. if you make a copy of a mask (or layer with a mask), and put it elsewhere, then the two masks woudl retain their linkage, so that a change made to one would appear in all linked copies --  including manipulation of individual points or lines in the mask.  It likely wouldn't require any new framework -- as the ability to track each source item included in a picture is kept, though perhaps it's not fully implemented and doesn't actually track the included asset, but only the fact that it was included...(i.e. if later deleted, the piece would still show as being derived from that source: don't know).

       

           So  why don't  linked vector masks get "adjusted" together by the normal adjustment tools (i.e. excluding changes to the mask's intra connections).

       


       


        • 1. Re: Found Bug in PS5 - some linked items don't get moved or rotated together!
          Noel Carboni Community Member

          Astara_ wrote:

           

          Noticed a design flaw in PS5/(99% likely in 5.5, 90% likely in PS6).

           

           

          You can't be talking about Photoshop 5.0, can you?  There really was a 5.0, 5.5, and 6.0.

           

          There's a Photoshop CS5, Photoshop CS5.1 (part of CS5.5), and there will be an upcoming Photoshop CS6 (but it's not here yet in any form that I know of)...  Since you claim to know the likelihood of a problem in "PS6", are you just anticipating what will likely be in Photoshop CS6?

           

          But to your reported issue...

           

          In Photoshop CS5 I created a document with multiple fill layers and linked them together...

           

          MultipleLayersLinked.jpg

           

          With just the one Red Heart layer selected, as shown above, I chose the Move Tool, and moved the image.  All Layers moved together...

           

          MultipleLayersMoved.jpg

           

          You say "if you select the "Move Tool", to either move or rotate the entire layer" but I don't know how to rotate things using the Move Tool.  I *DO* know how to rotate things using the Edit - Transform tool, so (with the one layer selected above) I pressed Control-T to start Transform, then rotated the mask by clicking outside the border of the tool and dragging the mouse.

           

          Everything seemed to rotate together just fine...

           

          MultipleLayersRotated.jpg

           

          What am I doing here that's not what you're describing?

           

          -Noel

          • 2. Re: Found Bug in PS5 - some linked items don't get moved or rotated together!
            Astara_ Community Member

            No... The outline of the shape needs to be showing, so you need to click on the actual 'mask' in the layer, so that the mask

            in the layer is selected.   Then you are rotating the linked mask...else you are rotating the layers...which *does* work.

            • 3. Re: Found Bug in PS5 - some linked items don't get moved or rotated together!
              MTSTUNER Community Member

              Posting a screenshot of your layers panel might be helpful since perhaps there is something different about your layers that we are overlooking.

              I can't seem to replicate the problem in photoshop cs5.

               

               

               

              MTSTUNER

              • 4. Re: Found Bug in PS5 - some linked items don't get moved or rotated together!
                Noel Carboni Community Member

                So what you're saying is that instead of fill layers, I should have used pixel layers, with vector masks.  I'll try that when I get some time.

                 

                -Noel

                • 5. Re: Found Bug in PS5 - some linked items don't get moved or rotated together!
                  Astara_ Community Member

                  Actually, the same thing happens with fill layers if you select the the shape of the path, i.e.

                  click on the right box of the layer, that will light up the path so you can see what you are working with.

                   

                  If I'm rotating a mask or some indistinct shape (a oval that is nearly circular, as an example, or a low-contrast shape/fill

                  layer against a background...(random noise over random noise would be a clear example, BUT pointless if it is really random! ;-),

                  I want to be able to see the edges of what I'm working with...thus turn on the shape outline...

                   

                   

                  MTS/(or Noel), if you still want a panel shot, lemme know...or if the above explains it  (otherwise I'll assume you can duplicate/verify the bug)...

                   

                  Message was edited by: Astara_