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1. Re: Can we test on a Kindle Fire?
spinlight Feb 6, 2012 3:07 PM (in response to spinlight)I think we may have finally got one of our apps ready for the Kindle Fire today. You have to create a captive runtime file if you want to used anything above air 2.7.
I was just happy to see it running on the fire, now we'll find out what Amazon thinks. It's been quite a process to get file in their store.
Note:
We ran into a couple of odd "glitches" that I'd be curious if anyone else has advice for:
1. Full-screen did hide the top bar and reduce the bottom bar to the collapsed mode, but our scale set to exact fit didn't fill the screen properly. It leaves a bit of space above and below the stage....maybe 15-20 pixels. We just extended all the graphics along the top and bottom edges to compensate. Wish we didn't have to do it this way.
2. Some of our animations use layer masks with keyframes/timelines. These are hit and miss in quality on the Kindle Fire. Many of them don't draw properly leaving ugly gaps and truncated graphics. The bottoms of the masks often cut off in a straight line rather than the intended shape. The exact same file runs flawless on a Galaxy Tab. Any ideas on this one?
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2. Re: Can we test on a Kindle Fire?
ChopperDavo Feb 6, 2012 5:09 PM (in response to spinlight)Thanks for the info spinlight, we're looking to put our eBook app on the Kindle Fire too.
Being outside the US, we can't even get a test device!

