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I haven't heard of this being used, and I'm not very experienced with the MUS so I can't offer advice on whether it would be an advantage, but I would be very interested to hear whether you implement it and how it performs in comparison to a single instance! Good luck with it anyway, sounds like a good plan.
the concept sounds interesting, but i am not sure if you get all the different port so work. For some reason i had not much luck using other port then 1626. May i ask how you manage this? I have still problems running two projectors that should act as a host on different ports but same ip, no problems when using same port but different ips?
forget about this post, it was late and i just looked not close enough into the code :)[/edit]
Hey Dave C,
I've wrote a game last year using this exact idea. Took me weeks to get it to work right but it does exactly what you were talking about.
It uses p2p connections on many different ports to create a web of connections that assure the message gets to where it needs to go even if there are firewalls and people coming on and off the network.
If you want to talk about it, please email me at email@example.com
Thanks Travis. I've pretty much got it worked out. After a client makes the
initial connection, the host sends messages to the client telling it to make
other connections on other ports. Some initial testing does indicate a
I am curious about your comment about getting around firewalls. What are you
doing, trying a specific port and if the connection fails trying another?