I am not sure of what the problem is, so I don't know if this will help or not. One thing I might suggest is that you use gotoAndPlay(1) instead of play(). That way, if your movieclip is in the middle of playing it won't continue but will start from the beginning.
You could use one button to have the different movieclips play in sequence if you prefer that. You would just need to have some form of counter that keeps track of which is the next to play. Somethin like...
var mcCounter:uint = 0; // start at 0 since an array is being used to identify which movieclip to play
var mcs:Array = new Array(redmovie, bluemovie, brownmovie);
mcs[mcCounter].play(); // tell the current mc to play
mcCounter += 1; // increment for the next mc
if(mcCounter == 3) mcCounter = 0; // reset the counter if it exceeds the array
Wow thank you so much! This is so simple and perfect, it is just what I wanted. I figured out what was going on with the movie clip stopping, just by writing it out I guess.
One other question I have is I can make that only_btn link to a site with a click mouse event, right?
Thank you, thank you, thank you!
You're welcome. Yes, you can use a CLICK event to trigger linking to a site.
This is working for what I want it to do, I just am having an issue where the red mc and blue mc are playing a lot more than the brown mc. When I mouse over every couple of seconds or so, only the red mc plays. When I go a little faster the red and blue mcs play back and forth, and when I do a bunch of mouse overs really fast, then all 3 play in order. What part of the code has something to do with amount of time between roll overs?
Do you have any idea why that would happen? The code is the same as you gave above.