We'll need a lot more details. For example:
I imported audio into my video
Describe in exact detail how this was done.
I play the video, and pause it
Play the video.... with FLVPlayback component, NetStream, embbed in main timeline?
How are you "playing" the video and how are you pausing it.
Again, we need to know much, much more.
Ok, so I had a .m4a file on my computer, which I then turned into an mp3 using the adobe media encoder. I imported the mp3 using File-Import-Import to Library, and then I created a separate layer for the file and dragged the audio from the library onto the stage while I was on that layer. The layer now had a sound file on it, and I put a keyframe a ways ahead on the timeline so I could see the audio layer. I then played it back using the play button underneath the timeline to begin syncing my animation with the audio that I had imported. I stopped it, a little late as it turned out, but the music continued to play. It would not stop until it had gone through the whole song. While the song was playing I tried starting it from the beginning again, but the new sequence overlapped with the old one so they played together out of time, creating a very unpleasant noise. They both had to finish before I could play it back again to try and sync my animations more precisely. If I could pause the video (again, I'm using that little button at the bottom left of the timeline) and stop the audio, syncing would be so much easier, and I assumed there was a way to fix this. I am working with Flash Professional CS5.5. Thanks for your consideration!
You can't add keyframes to layers with audio or it will restart the audio.
Also when you import audio into a layer you need to click somewhere in the layer (where you see the audio spectrum), look at your properties panel, hit the sync drop-down and choose stream.
Thank you so much! You saved me a lot of headache.
I used to do what you're doing quite a bit in the old days. I don't know why they don't set it to Stream by default..
Glad you got it fixed