I have a horizontally scrolling flying game involving a character and diferent types of food moving across the screen from right to left which the character has to collect ("hit"). I have the hitTestObject working for 2 different food movieclips with one item belonging to a healthyList, and the other to a junkList.
The problem is I don't know how to add more items (movieclips) to each of the lists, so that I have for example 6 items in the healthyList and 4 items in the junkList.
Below is the code in my Engine.as file. The red highlighted text is the code that creates the problem. I thought that I just needed to add this line in order to add another item to the "healthyList" of food types, but I obviously have it in the wrong place or have the wrong code completely.
public class Engine extends MovieClip
private var numClouds:int = 5;
private var healthyList:Array = new Array();
private var junkList:Array = new Array();
private var myFlying:Flying;
public function Engine()
myFlying = new Flying(stage);
myFlying.x = stage.stageWidth / 8;
myFlying.y = stage.stageHeight / 2;
for (var i:int = 0; i < numClouds; i++)
stage.addChildAt(new Cloud(stage), stage.getChildIndex(myFlying));
addEventListener(Event.ENTER_FRAME, loop, false, 0, true);
private function loop(e:Event) : void
if (Math.floor(Math.random() * 90) == 5)
var healthy:Carrot = new Carrot(stage, myFlying);
var healthy:Broccoli = new Broccoli(stage, myFlying);
healthy.addEventListener(Event.REMOVED_FROM_STAGE, removeHealthy, false, 0, true);
var junk:Hotdog = new Hotdog(stage, myFlying);
junk.addEventListener(Event.REMOVED_FROM_STAGE, removeJunk, false, 0, true);
private function removeHealthy(e:Event)
private function removeJunk(e:Event)
All help and advice very much appreciated.