I'm sorry your previous bug was not addressed. A couple of things I'd like to try. First, we just released Beta 2 of AIR 3.3. Would you mind giving it a try to see if the audio problem is still there? Second, I'd like to get you into our prerelease program if you're interested. Please send your contact info to firstname.lastname@example.org and I'll work on getting you in. Finally, would it be possible to get a copy of your game so I can test it out internally? If I can reproduce the problem, I'll add a bug internally (though I do recommend opening another external bug.)
Thanks for the prompt response - I guess I should have tried the forums instead of the bugbase last time... It really was a support nightmare! Not least because I had to deal with the problem of saved games being wiped by over-zealous browsers on the backup Projector version I was supplying Mac customers with.
Fortunately the Mac Air 3.3 runtime works great.
Out of interest - there is still the difference in GPU scaling used between Mac and Windows though, which there always has been since it was introduced (is this a known issue btw?)
Which leads me to the 3.3 beta 2 - I tried it out last night, and while it corrected the blurry graphics (the scaling appeared nearest neighour again on XP), the audio suffered the same distortion.
In addition, I had several other XP / Vista / Win 7 users test out the build, and the user with XP SP3 also suffered the issue.
So I'm planning to ship the PC version with 3.1 as it worked well for the first release, and use 3.3 beta 1 for the Mac version. Unfortunately I've run out of time and need to get it out there!
I'd definitely be interested in getting into the pre-release program. I'll write you an email and send the builds of the game too.
I'll find out the answer for the GPU scaling and get back to you. I'd like to look into the sound problem asap, as we're trying to wrap up the 3.3 release and I'd like to have a shot at fixing this if we can reproduce it.
Ps. Congrats on the great reviews Lone Survivor's getting!