I'll try to keep this simple. I have a guy center frame he's on a green plate that was keyed with keylight. I duplicated the layer and on the first layer I am rotobrushing the tie only so it's in B&W on the 2nd layer and the colored tie stays in color.
Simple, done it a few times in CS5.5.
However when I first go to paint the stroke for the tie the IMAGE shifts WAY right and if I drag down a bit and release the image shifts back left and the roto has grabbed the tie.
Video Card: Nvidia Quadro 5000
Anyone experience something similar?
And I think I found the issue since the layer has a mask on it, I get that result. If I remove the mask it doesn't shift right.
Turn off the fast preview at the bottom of the comp. Sure, some weird OpenGL, but other than the usual "update your graphics driver" I doubt you can do much about it and only revert to software rendering mode for the tiem being.
Hrn when working in the Layer Windows I don't see a place to turn off the OpenGL stuff like I do in the comp window. I can solve the issue by setting MASK to NONE and then the shift doesn't occur. It seems to be related to rotobrushing a clip when a mask is applied.