why do you have objects outside the stage then if you're cognifzant of the fact they will impact performance?
Many of the objects in my project move offstage. I can't have them dissapear when they touch the boundaries of the stage. I set their visibility property to false when they are fully out of view, so they are still visble as they travel off stage.
I need to know if it i possible to have Flash/Air perform the way if does on iOS/Desktop when I package for Android.