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1. Re: CS6 from a texture artist perspective?
Chris Cox Jun 3, 2012 10:41 AM (in response to kirkr5689)Painting improvements, 3D improvements, performance improvements -- yeah, there's a long list of reasons for you to use CS6.
Look at the coverage on the web, or just download the trial and give it a try. (though I'd look for some of the feature lists, because there's too much to discover on your own)
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2. Re: CS6 from a texture artist perspective?
kirkr5689 Jun 5, 2012 5:43 AM (in response to Chris Cox)Thanks for the reply. I would like to find a bit more specific info. For example if it possible to paint several texture layers i.e. height/specular/color simultaneously in extended PS version (I have the standard one)? Does it allow to paint depth aware above a displacement map ( being set as a non destructible and adjustable 16-bit alpha mask or some other way)?
I have not enough time right now and afraid I just waste my trial period for nothing as usual. The trial version does not allow to use it in a production, right? So I would like if somebody point me some texture art specific tasty things. Otherwise I just would probably will have not enough time to found them myself.


