I'm actually using shape tweening more and more for various character animation projects but am finding that the engine introduces tons of vertices when what I really want is a more precise mode where vertice A in frame one goes to vertice A in frame 5, vertice B to vertice B, and so on, and so forth. Instead, flash introduces tons of intermediary vertices where it thinks it would make a transition. I'm sure this makes things simple for the novice, but I'm at a point now where I'm creating shapes with a specific amount of vertices and using the bezier tools to create the most optimized shape as possible which I'm hoping would make flashes job easier.
It would be really *REALLY* useful if there was a stricter mode for people who actually want to animate by editing vertices instead of shapes. Is there a way to prevent the engine from creating new points or is there some plugin that can help? Any help would be appreciated, I'm on a strict deadline and this is creating more work.
i'm only aware of using shape hints to help coerce flash to tween the way you want. if that doesn't yield satisfactory results, you have to break your shape into several parts, distribute to different layers and tween each layer.
Thanks, kGlad, I'm doing that now, it would be easier if we could tell flash that we want each vertice to be animated exactly the way we placed them though.
you can tween a vertex to a vertex using shape hints.