3 Replies Latest reply: Jun 11, 2012 5:33 PM by kglad RSS

    Is there a 'strict' shape tweening mode?

    SteveMacintyre Community Member

      I'm actually using shape tweening more and more for various character animation projects but am finding that the engine introduces tons of vertices when what I really want is a more precise mode where vertice A in frame one goes to vertice A in frame 5, vertice B to vertice B, and so on, and so forth. Instead, flash introduces tons of intermediary vertices where it thinks it would make a transition. I'm sure this makes things simple for the novice, but I'm at a point now where I'm creating shapes with a specific amount of vertices and using the bezier tools to create the most optimized shape as possible which I'm hoping would make flashes job easier.

       

      It would be really *REALLY* useful if there was a stricter mode for people who actually want to animate by editing vertices instead of shapes. Is there a way to prevent the engine from creating new points or is there some plugin that can help? Any help would be appreciated, I'm on a strict deadline and this is creating more work.