1 Reply Latest reply: Jul 20, 2012 7:06 PM by Dan Ebberts RSS

    "No active camera" error

    Navarro Parker Community Member

      Ran into this problem tonight with a couple expressions I've used in the past in CS3+. My scene has 1 camera. It it's set to active and the eyeball is on and its in/out is the length of my comp. Is 'activeCamera' broken in CS6?


      These expressions are turning off:


      delta = toWorld(anchorPoint) - thisComp.activeCamera.toWorld([0,0,0]);





      C = thisComp.activeCamera;

      V = C.toWorldVec([0,0,1]);

      P = toWorld(anchorPoint);

      lookAt(P, P + V)[0];