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1. Re: Building for iPad 3/Retina in Windows?
Colin Holgate Jul 26, 2012 5:23 PM (in response to xTLS)It's supposedly built into AIR 3.3, and does seem to work fine, at least on my Mac. Download the latest AIR 3.3 and use the Flash Pro CS6 SDK Manager (in the Help menu) to add in the AIR3.3 folder.
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2. Re: Building for iPad 3/Retina in Windows?
boat5 Jul 27, 2012 5:26 AM (in response to xTLS)@xTLS This is a comon mistake, you actually need 7, 7 infants must be sacrificed for anything iOS+windows to work on the first attempt :)
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3. Re: Building for iPad 3/Retina in Windows?
xTLS Jul 27, 2012 11:07 AM (in response to Colin Holgate)Thanks Colin, I was able to add AIR 3.3 in that menu; however, the app still runs at half resolution. I can't remove 3.2 from the list of SDKs. Are there additional steps necessary to force it to use 3.3 instead of 3.2?
Edit: Silly me, I needed to go into the Publish Settings and change the target to Air 3.3. Lemme see if that did the trick.
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4. Re: Building for iPad 3/Retina in Windows?
Colin Holgate Jul 27, 2012 11:12 AM (in response to xTLS)Look in the Properties panel, do you have the Target set for AIR 3.2 or AIR 3.3? You don't need to remove 3.2.
Also, check the app descriptor XML file to make sure that is listed in the iPhone part.
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5. Re: Building for iPad 3/Retina in Windows?
xTLS Jul 30, 2012 4:59 PM (in response to Colin Holgate)I changed the Publish setting target to AIR 3.3. Now the IPA compiles much faster, but when I try to run it on the iPad, it goes to a black screen with a cycling animation of five white dots (looks like a progress bar?) in the upper left corner and nothing ever happens. It takes a good 5 minutes to compile using 3.2, but less than 30 seconds using 3.3 - is it possible it isn't compiling fully?
EDIT: You have to export SWC for a 3.3/Retina app to work, but this isn't needed for 3.2 and wasn't turned on.



