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compiling Frame 10 / 11 API clients in VS 2010, etc

New Here ,
Jul 30, 2012 Jul 30, 2012

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Hi -

We have some old Frame APIs developed under 7.1 that we want to run in new Frame10 environment... I eventually managed to compile them using VS 2010 and the FM10 FDK libraries, but get the generic "Cannot initialize API client, etc" message when I try and open a document...

Now, I suspect, but don't know for sure, this might be because the FM10 FDK was built using VS2008...

By coincidence, Adobe then sent us a copy of Frame11... I installed this and used the compiled API (figuring that FM11 was VS2010-friendly...), but - unsurprisingly - got the same message.

My next step was going to be to recompile the API using the FM11 FDK libraries instead of FM10... but couldn't find them on the installation disk.

Anyone know where I can find FM11 FDK, please....?

Plan B is to re-compile the API in VS2008 (instead of 2010) using the FM10 FDK and see if that clears the problem.... that will be a pain, I'm sure, and also feels like a backward-step....

Anyone with any experience of recompiling FM7 APIs onto FM10... I'd be very interested in hearing your experiences. We've had to go from using VS6 / FM7.1 to VS2010 / FM10 - quite a jump!

Thanks, Nigel

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Engaged ,
Jul 30, 2012 Jul 30, 2012

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Hi Nigel,

Does your plugin run if you run FM in debug mode out of your Visual Studio project.

I think this will work, and if you run your release build, it won't run.

So I think VC++ 2010 Redistibutable Package isn't installed on your workstations.

You'll find it here: http://www.microsoft.com/de-de/download/details.aspx?id=5555

If you're running VS 2010 SP1 take this one: http://www.microsoft.com/de-de/download/details.aspx?id=8328

This should solve your problem.

bye

Markus

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New Here ,
Jul 30, 2012 Jul 30, 2012

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Hi Markus  - thanks so much for your rapid and kind response....  downloaded the redistributable, but it pointed out to me that it was already installed on my machine (had a faint memory I'd loaded it a few weeks back!)....

Thanks, Nigel

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Engaged ,
Jul 30, 2012 Jul 30, 2012

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Hi Nigel,

I've compiled FDK clients with VS2010 successfully for nearly 2 years now.

On clients my main problem was missing vcredists, when an API client failed loading.

So first check if you're running VS2010 with Service Pack 1. If so make sure redists are SP1 too.

If all works well, try to run your plugin in debug mode. Does it work?

If so, check other dependencies to other DLLs you included to your project.

if not, set a break point to F_ApiInitialize. Does VS stop at this break point.

If so, go step by step and check where a problem in your code could be.

If the message appears without stopping at the breakpoint, check the Output window in VS. Perhaps there will be more information.

So in my opinion, there's no need to switch to VS2008.

BTW: you'll find FDK11 here: http://www.adobe.com/devnet/framemaker.html

Bye

Markus

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Mentor ,
Jul 30, 2012 Jul 30, 2012

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Hi Nigel,

Your post rings familiar with me and harkens back to the many struggles I had with this. It seems that there are a number of project properties which must be exactly right, otherwise that generic initialization failure occurs.

My journey included a lot of trial and error, but the first steps to success started by comparing the properties of a sample project with mine. A collegue pointed me to the "PreserveEntity" plugin source that installs with FM10, which is found on my machine at:

C:\Program Files\Adobe\AdobeFrameMaker10\Structure\xml\PreserveEntity\src

This is a VS2008 project, but you should be able to make a comparison with VS2010 settings. I put the two projects side by side and made adjustments as necessary.

After that, there were two more things I did:

- Made sure that I'm always compiling with the FDK version that matches the target FM version. Any deviation from this tended to cause initialization failures, especially if compiling with a newer version of the FDK than the target version of FM.

- Followed the advice I received here (once again, thanks to Marcus):

http://tech.groups.yahoo.com/group/frame_dev/message/1856

I hope you can access that link... the advice from Marcus was critical for getting it to work for me. Please read the entire thread and see what I did.

I hope this helps. I believe that the solution is in your project properties and should not require any laborious workarounds, but it might be tricky to get it figured out.

Russ

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Engaged ,
Jul 30, 2012 Jul 30, 2012

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Hi Russ,

thanks for keeping that two year old post in mind.

Perhaps that could solve Nigel's problem.

I don't run into such problems, because I allways create new projects if I switch my VS-Version 🙂

Markus

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New Here ,
Jul 30, 2012 Jul 30, 2012

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Hi Markus, Hi Russ - many thanks for your helpful replies...

@Markus "So in my opinion, there's no need to switch to VS2008." - that's very encouraging to hear - thanks! I will try using the FDK11 and see if this helps...

There were some very helpful suggestions in your reply and I'm very appreciative - believe it or not, we have never run our Frame environment in Debug mode in the decade or so we've been using it - never had to - but will have a go. F_ApiInitialize sounds a good place to start...

@Russ I stumbled on TECH.GROUPS.YAHOO.COM FRAME_DEV a couple weeks ago, but it's blocked by my company's security...so I'm using your responses to leverage access to that from our Security Team.... sounds like it might be really useful...

Thanks, Fellas.

Best, Nigel

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Engaged ,
Jul 30, 2012 Jul 30, 2012

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Hi Nigel,

developping software without debugging; sounds cool

here's the complete thread from frame_dev forum:

(SOLVED) Re: Can't get client to initialize on FM10, Win7, using FDK10

 

Most of you probably don't need this clarification, but I meant to say
preprocessor "definitions", not "directives." Just making sure, though.

--- In frame_dev@yahoogroups.com, "russwardwsc" <russ@...> wrote:
>
> Markus, you are a genius. This appears to be solved... hopefully that
appearance isn't misleading. Two Win7/FM10 users report successful
initialization, whereas before there was none.
>
> It turns out that those preprocessor directives do matter. I first removed the
runtime check setting (/RTC), but still no joy. Then I made the preprocessor
directive changes you indicated and suddenly everything started working. I
personally do not have any idea what those directives are used for, but given
the sudden turnaround, I'm sure they were part of the problem.
>
> I can't thank you enough for this help. I would likely never have figured that
out on my own.
>
> Russ
>
> --- In frame_dev@yahoogroups.com, "Markus Wiedenmaier" <markus.wiedenmaier@>
wrote:
> >
> > Hi Russ,
> >
> > I think I found the dog in your project settings.
> > I compiled your sample project with VS2010 and have the same effect, you
> > described.
> >
> > (Sorry if got a German version of VS and I don�t know if translation fits
> > the englisch Version, but I think you will find it)
> >
> > C++ > Code generation > Complete runtime check.
> > This setting is on "Both (/RTC1 is /RTCsu) (/RTC1)".
> > Put it to Standard.
> > It's only allowed in Debug-Builds.
> >
> > I change preprocessor definition from _DEBUG to NDEBUG and removed _USRDLL.
> > But I think these two changes doesn't matter.
> >
> > I hope this helps in your VS2008 project, too.
> >
> > Bye
> > Markus
> >
> > -----Urspr�ngliche Nachricht-----
> > Von: frame_dev@yahoogroups.com [mailto:frame_dev@yahoogroups.com] Im Auftrag
> > von russwardwsc
> > Gesendet: Dienstag, 7. Juni 2011 14:03
> > An: frame_dev@yahoogroups.com
> > Betreff: [frame_dev] Re: Can't get client to initialize on FM10, Win7, using
> > FDK10
> >
> > Hi Harsh,
> >
> > Thank you very much for your offer of continued assistance. And thanks to
> > all who have helped... this is a critical issue for me on many levels.
> >
> > With hopes of finding further expert advice, I have created a simple "Hello
> > World" project and wrapped the entire thing up (with compiled binaries) and
> > posted it here:
> >
> > http://www.weststreetconsulting.com/downloads/AXCM_test_project.zip
> >
> > It has a single API call that pops up a prompt upon initialization; however,
> > initialization should fail on FM10/Win7. If you relink to the FM10 include
> > and lib files on your computer, you should be able to rebuild it as well.
> >
> > Note again that this is a VS2008 solution (VC++9.0).
> >
> > Many thanks again,
> > Russ
> >
> >
> > --- In frame_dev@yahoogroups.com, Harsh Gupta <harshg@> wrote:
> > >
> > > Hi Russ,
> > >
> > > Yes I wanted you to compile with /MD switch. But since this is not
> > working, can you please send me your binary compiled with FDK10? Or, once
> > you get the "cannot initialize...", please look at the application log at
> > the following location on win7 machine:
> > >
> > >
> > > 1) Right Click on My Computer and click on Mange.
> > >
> > > 2) Just look at the error at the following location: Computer
> > Management -> System Tools -> Event Viewer -> Windows Logs -> Application.
> > >
> > > 3) Is there any error message over there?
> > >
> > > In this scenario, dependency walker as suggested by Curtis can be very
> > helpful.
> > >
> > > Thanks!
> > > Harsh
> > >
> > > From: frame_dev@yahoogroups.com [mailto:frame_dev@yahoogroups.com] On
> > Behalf Of russwardwsc
> > > Sent: Saturday, June 04, 2011 1:00 AM
> > > To: frame_dev@yahoogroups.com
> > > Subject: [frame_dev] Re: Can't get client to initialize on FM10, Win7,
> > using FDK10
> > >
> > >
> > >
> > > Harsh,
> > >
> > > Thanks for the input. Unfortunately, this doesn't help. By "release
> > binary", I assume you mean to compile with the /MD switch and generate no
> > debug info. The same problem occurs... that "cannot initialize API client"
> > message. Is there another setting I need to configure for the release
> > binary?
> > >
> > > By the way, this is complicated by the fact that I don't have Windows 7
> > currently. I'm using the help of several others who do. Three different
> > individuals have tried and reported the same problem. The client does start
> > up fine on my machine, Windows XP.
> > >
> > > Thanks,
> > > Russ
> > >
> > > --- In frame_dev@yahoogroups.com<mailto:frame_dev%40yahoogroups.com>,
> > Harsh Gupta <harshg@> wrote:
> > > >
> > > > Russ,
> > > >
> > > > By looking at your VC setting, I guess you are using debug binary of
> > your client.
> > > >
> > > > Are you able to initialize this client on the machine where it was
> > complied? If yes, then may be on the other machine, debug libraries for
> > MSVCRT aren't present, and that's the reason for generic "cannot initialize
> > API client".
> > > >
> > > > Can you please try using a release binary of your client on the other
> > machine? Let me know in case this works, or if you need further help.
> > > >
> > > > Thanks!
> > > > Harsh Gupta
> > > > FrameMaker Engineering
> > > >
> > > > From: frame_dev@yahoogroups.com<mailto:frame_dev%40yahoogroups.com>
> > [mailto:frame_dev@yahoogroups.com<mailto:frame_dev%40yahoogroups.com>] On
> > Behalf Of russwardwsc
> > > > Sent: Friday, June 03, 2011 6:49 PM
> > > > To: frame_dev@yahoogroups.com<mailto:frame_dev%40yahoogroups.com>
> > > > Subject: [frame_dev] Can't get client to initialize on FM10, Win7, using
> > FDK10
> > > >
> > > >
> > > >
> > > > Hi,
> > > >
> > > > I'm in bad shape here and would graciously accept any help. I cannot get
> > a client to initialize on FM10 on Win7 compiled with FDK10 (I get that
> > generic "cannot initialize API client" message). I'm using VC++9 (VS 2008).
> > If I change the FDK version or Windows version (ie, Win XP) the client
> > initializes.
> > > >
> > > > I have exhausted my limited personal resources and don't have any idea
> > what to do. If it weren't for the F_ApiChooseFile bug (see yesterday's post)
> > I could just use FDK9. I'm thinking I might just need to bite the bullet and
> > build my own folder browser to work around this.
> > > >
> > > > Here is a link to my project settings. If anyone has the time and/or
> > knowledge, could you review them for anything that might be causing this
> > problem?
> > > >
> > > > http://www.weststreetconsulting.com/downloads/VC++9_project_settings.zip
> > > >
> > > > Many thanks,
> > > > Russ
> > > >
> > >
> >
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
>

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Mentor ,
Jul 30, 2012 Jul 30, 2012

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Nigel,

If you are doing any kind of FDK work, that Yahoo group is a must. There are a few hacks like myself that troll around here, but most of the real genuises (like Marcus) hang out at the other list. I can't speak to any security issues regarding Yahoo, but I can assure you that you are much more likely to get FDK answers there.

Russ

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New Here ,
Jul 31, 2012 Jul 31, 2012

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Hi Markus, Hi Russ -

Thanks to you both so much for your kind assist... especially posting the thread from the Yahoo Group - thanks! If Russ says you're a genius, Markus, then you must be

I have been picking through your posts, checking my Project settings, a screen at a time, against the example Russ provided and applying Markus' tweaks and fixes, so that I get a base-line project similar to what you were playing with, and proceed from that point...

Have also downloaded the FDK11 and have included those libraries too. Interestingly, I am now getting compile errors around some of the Additional Dependency libraries, like Struct.lib, etc. I had these problems a while back - even though I included the FDK Lib and Include directories in my VC++ paths - somehow I've knocked the Lib / Header bits out of whack...so now need to remind myself how I got round this issue last time... thought it was by changing one of the compiler settings, so been tweaking those.... it'll come back to me...

1>LINK : fatal error LNK1181: cannot open input file 'struct.lib'

Best, Nigel

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Engaged ,
Jul 31, 2012 Jul 31, 2012

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Hi Nigel,

I think you haven't declared the directory to the FDK libraries.

Add this path in your project settings i.e. to

Configuration Settings > VC++ Directories > Library directories

(Sorry if got a German version of VS and I don't know if translation fits

the englisch Version, but I think you will loacate it)

BTW:

If your are developping a structured client with struct lib, perhaps you will run into a further linker error __set_sbh_threshold with FDK 10 and VS2010 (I don't know if it's still there in FDK 11).

If so put the following line somewhere into one of your global includes.

int __cdecl _set_sbh_threshold(size_t _NewValue) {return 1;}

Bye

Markus

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New Here ,
Aug 01, 2012 Aug 01, 2012

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Hi Markus -

"I think you haven't declared the directory to the FDK libraries." -

Thanks for that. Yes, I'd put 

C:\Program Files\Adobe\FDK11\lib

C:\Program Files\Adobe\FDK11\include

in  Configuration Settings > VC++ Directories > Include directories

Added it, as you suggested, to : Configuration Settings > VC++ Directories > Library directories

And this cleared that problem!

Now getting a similar linker diagnostic against libc.lib...

This library is in the old C:\Program Files\Microsoft Visual Studio\VC98\Lib

But not in the newer VS2010 equivalent... If I add that path to Library Directories - I get a LOT of compile errors as I'm including an ancient library, I guess, so is old and out of line in loads of ways....

Is that lib still needed? ....  but if I don't include it I get a LOT of unresolved errors around struct.lib, api.lib....   mostly around  __security_cookie  - this is something else I've had in the past

Should I be using libc.lib, or has this been replaced and I should be ignoring it... ?

I'm using /MT ... I notice there are also libcmt.lib and libcmtd.lib (debug) versions....

 

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Engaged ,
Aug 01, 2012 Aug 01, 2012

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Hi Nigel,

use /MDd switch in debug settings and /MD for release settings.

That changed in FDK 10.

Perhaps you have to exclude libcmt in "ignore standard libraries" setting in category linker. Not sure if always necessary.

BTW:

add include (FDK/include) directories to Configuration Settings > VC++ Directories > Include directories

and library (FDK/lib) directories to  Configuration Settings > VC++ Directories > Library directories

Hope this helps

Markus

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Mentor ,
Aug 01, 2012 Aug 01, 2012

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Hi Nigel,

In addition to what Markus said, when I compile with /MD for a release build, I specify the following libraries to ignore:

libcmt.lib,libcmtd.lib,libcd.lib,msvcrtd.lib

Also, I use /MD for a debug build as well and have had no problems, other than a pile of compiler warnings similar to:

api.lib(apidebug.obj) : warning LNK4099: PDB 'fdk.pdb' was not found with '..\..\lib10\api.lib' or at 'c:\Program Files\Adobe\AdobeFrameMaker10\WestStreet\fdk.pdb'; linking object as if no debug info

...which somebody from Adobe said was OK. My release configuration compiles clean.

Here is a link to a PDF file that shows my project settings for an FDK10 release configuration that builds clean. It is from VS2008 but perhaps it can be of some use to you:

http://www.weststreetconsulting.com/downloads/VC_FDK10_project_settings.pdf

Russ

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Engaged ,
Aug 01, 2012 Aug 01, 2012

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Also, I use /MD for a debug build as well and have had no problems, other than a pile of compiler warnings similar to:

api.lib(apidebug.obj) : warning LNK4099: PDB 'fdk.pdb' was not found with '..\..\lib10\api.lib' or at 'c:\Program Files\Adobe\AdobeFrameMaker10\WestStreet\fdk.pdb'; linking object as if no debug info

Hi Russ,

yes these hundreds of linker warnings sind FDK 10 are very annoying, but there are no further problems with that.

Are there any issues, disadvantages, with debugging your code, when using /MD switch in debug builds?

Does debuggin work as expected?

Markus

Message was edited by: Wiedenmaier

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Mentor ,
Aug 01, 2012 Aug 01, 2012

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Hi Markus,

Yes, so far debugging has worked fine with /MD.

Russ

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Engaged ,
Aug 01, 2012 Aug 01, 2012

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thx Russ. Very interesting. I'll try it.

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New Here ,
Aug 01, 2012 Aug 01, 2012

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Hi Russ, Hi Markus - many thanks for the suggestions and the PDF !!

My set-up was very similar to what Russ had, but I tweaked a couple settings to bring it more in line with his - I didn't have FDK10 in the Preprocessor Settings, so have corrected this (and moved back to using FDK10 rather than 11)... as a result the number of compile errors have dropped drastically. Down to 30 or so Errors (not Warnings)... all around unresolved symbols, mostly in the _Sw_ arena... ie

unresolved external symbol _Sw_SetGfxEntityName referenced in function _Sw_EventHandler

It suggests I'm still missing a path / link to something, but not sure if the gap is on the Microsoft or the Adobe side... definitely getting closer!.... been moving links to libraries / paths around, sure I'll stumble on it soon.... 

Best, Nigel

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Engaged ,
Aug 01, 2012 Aug 01, 2012

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are you sure struct.lib (and the right version of it) is linked to your project correctly?

All these _SW_ symbols are part of struct.lib, and it seems this or the correct one isn't found

If you want me to give you a hand, put your project (the vcxproj-file and your file where Sw-Eventhandler is defined is enough first) on a server directory or send it by a pm to info@practice-innovation.de.

Bye

Markus

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New Here ,
Aug 01, 2012 Aug 01, 2012

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Yep, that was exactly what it was - Thanks, Marcus! - DUH!! - I'd accidentally removed struct.lib when I tweaked Additional Dependencies to move it closer to Russ' Project.

Down to 6 unresolved now... 

Do you know off the top of your head where these live? (or point me at a more elegant way of finding out where certain symbols reside, rather than running a Microsoft search through the contents of my C-Drive - which I'm currently doing) - I'm guessing they're in the 2010 SDK ?

 

__imp__DispatchMessageA@4

__imp__LoadStringA@16

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Engaged ,
Aug 01, 2012 Aug 01, 2012

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you're right. These linking errors has something to do with the 2010 SDK.

I don't know exactly in which lib they are used.

Try to remove this line, you added by Russ' recommendation:

libcmt.lib,libcmtd.lib,libcd.lib,msvcrtd.lib

The only lib I had to remove sometime is libcmt.lib.

But at this moment I only guess.

Please let me/us know the result.

Markus

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New Here ,
Aug 01, 2012 Aug 01, 2012

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Okay, nailed that problem - it needed user32.lib included in the dependencies...

I've now got the problem you predicted earlier - 

error __set_sbh_threshold with FDK 10 and VS2010

You suggested:

If so put the following line somewhere into one of your global includes.

int __cdecl _set_sbh_threshold(size_t _NewValue) {return 1;}

Did you mean in one of the Header .H files or in the .C code in amongst the #include and extern statements....? If so, do I need to prefix it with anything....?

Thanks, Nigel

 

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Engaged ,
Aug 01, 2012 Aug 01, 2012

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do you have a stdafx.h? If so put it in there.

Otherwise take anotherone, which is used in your basis API file, where F_ApiInitialized, F_ApiCommand or something like this is implemented.

Markus

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Mentor ,
Aug 01, 2012 Aug 01, 2012

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Nigel,

Apologies for one thing... that "FDK10" in the preprocessor definitions is not necessary. That's just something that I use here.

Russ

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New Here ,
Aug 02, 2012 Aug 02, 2012

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Hi Markus, Hi Russ -

I shoe-horned the

int __cdecl _set_sbh_threshold(size_t _NewValue) {return 1;}

into one of the .H headers I was already using and it compiled just fine! Hurrah! I ran it and I'm no longer getting the API Client error message. It runs just fine.

Thanks to you both for your kind assistance - you both provided clues, tweaks and suggestions that helped me get there. I've ended up with a VS2010 project that's kind of similar to Russ' - but not exactly the same - but which contains some of Markus' tweaks.

Oddly, it's not that different to what I had a few days ago, so I'm not 100% sure exactly what specific element has caused the Client error message to disappear. And not sure that, now I've actually got it working, I want to unpick bits and retro-engineer the point-of-fail...!!  I think the combination of ignored libraries, and splitting paths to directories between the Include and Libs areas seems to have majorly helped. Just having one wrong library, or one in the wrong place, is enough to knock it out of whack.

Russ - I've kept the FDK10 bit in the Preprocessor Definitions. Like you said, it probably doesn't matter, but it's there.

I'm thinking that now I've got this working in FM10 / VS2010 (having jumped from FM7.1 / VS6) I'll push on and maybe jump up to FM11...

This has been really educational. Things like Markus pointing out that "All these _SW_ symbols are part of struct.lib" - I didn't know that! Is there anywhere on-line that maps out what symbols reside where? That's something I'd like to learn more about; I think.

Thanks again, both of you.

Best, Nigel

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