If you created the object as a movieclip symbol, you will only see the first frame of it until you run the file. If you want to be able to scrub the timeline to see it animating then you need to create it as a graphic symbol and spread it along the timeline for the number of frames that it has for its internal animation.
Alright,I can see the keyframes as I have made them while in symbol edit mode. But on the main timeline I only see the first drawing, or rather, the instance I believe it's called. How would i transfer the now graphic symbol animation created in symbol edit to the main timeline to play while I work on building into the animation? I am not sure what you mean by spreading it along the timeline.
Nevermind, thanks for the idea, I just turned the shape I converted into a graphic symbol into a motion tween. I went into symbol edit and began to create the animation. Once I previewed the work I did in symbol edit, the shape began to play as desired on the main stage as a motion tween, thanks.
Um...how do I stop the graphic from looping? =D
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create a keyframe in its last frame and add: