9 Replies Latest reply on Aug 31, 2012 9:46 AM by kglad

    P2P synchronizing for fighting game online?


      hi, recently I been making a fighting game online using this p2p and I found that when a user drops a package while vs'ing other the hole intire game "skips" or jitters on that user. I need the game to be " synchronized " so that both user's game can stop at the same time when somone drops a package and both game playing at the same time.

      I choose p2p because it is less laggy and less frame lag in game. Which is really good.

      so how would I make all users "synchronized" when there are vs'ing each other? and what codes or tips need to done?