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1. Re: Which Adobe product should be use to create interactive presentations?
FrostByte1995 Nov 24, 2012 7:20 AM (in response to siebo)eather keep using Flash or you can use After Affects. they both are great programes. After Affects has better 3D stuff though.
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2. Re: Which Adobe product should be use to create interactive presentations?
siebo Nov 26, 2012 5:15 AM (in response to FrostByte1995)Thanks for the reply. I have some experience with After Effects (just making animations for videos) and honestly haven't used it in close to 10 years. Unless the program has changed a lot in that time, I'm guessing that it doesn't allow you to create interactive menus where the user and pick and choose what they would like to see or do next.
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3. Re: Which Adobe product should be use to create interactive presentations?
FrostByte1995 Nov 26, 2012 8:15 AM (in response to siebo)i do not know 100% of what it can do but i do know that using more then one Adobe program can be a big help. for the stuff i do i use like 3 differnt programs so you can use after effects for the desine and flash for the menus.
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4. Re: Which Adobe product should be use to create interactive presentations?
Erik Lord Nov 26, 2012 8:28 AM (in response to siebo)Two primary considerations, IMO.
1. If the product is already developed in Flash, and still works fine for all target devices, and maybe just occasional/simple updates are needed here and there..
2. If mobile delivery of the product is not at all required.
Then stick with Flash.
BUT if mobile is going to be a targeted platform, or the product needs a significant revision, then consider another approach.
Tools like Adobe Captivate, Articulate Storyline, and Trivantis Lectora are solid tools for creating HTML5 (mobile-compatible) content...but since HTML5 support and the spec itself are still evolving, there are certainly more limitations on animation, interactivity, etc.
So the longer you can hold out updating the product to HTML5, using whatever tool you prefer, the better...but on the other hand, balance that against the efforts and updates you put into a Flash-based project that's likely going to have a limited future.
Erik


