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1. Re: Difference between CS6 After Effects camera tracker and CAMERATRACKER plugin from the Foundry
Todd_Kopriva Dec 14, 2012 12:20 PM (in response to prescovidprod)We created the 3D Camera Tracker to be much simpler than the Foundry Camera Tracker. We expect that some people working with especially tricky shots may still need the complex controls in the Foundry plug-in. I'd wait to buy the Foundry plug-in until you encounter a situation in which you need it.
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2. Re: Difference between CS6 After Effects camera tracker and CAMERATRACKER plugin from the Foundry
prescovidprod Dec 14, 2012 12:30 PM (in response to prescovidprod)Thx, as usual.
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3. Re: Difference between CS6 After Effects camera tracker and CAMERATRACKER plugin from the Foundry
Rick Gerard Dec 14, 2012 12:53 PM (in response to prescovidprod)There are a bunch of camera trackers out there. AE's is amazingly easy to use for the right kind of shots but be warned, there are some shots that cannot be tracked by anything. I've done lots of camera tracking with all kinds of apps and sometimes, the only thing you can do is re-shoot. Don't expect miracles from any camera tracker or any stabilizer. They all have their limits.
The key to success is an understanding of the limitations of the software, careful planning of the shot, and then careful execution of the shot. Only then will you get the predictable results. The biggest problem with AE's camera tracker and Warp Stabilizer is that they work without any knowledge or understanding for many shots so users tend to expect success on every shot.



