AE CS6 I was making a test comp for a project I'm working on; I added rotation animation to a 3D text layer. First I added an X rotation keyframe back and forth to make the text sort of flip down. AFTER that, I then made the text turn 90 degrees on its Z axis, turning it sideways; added a keyframe to that. But when I play the full animation over, the text is already on its 90-degree Z axis. Help?
You can see the Z axis keyframe after the X, but it keeps its value throughout the animation. My brain is just going blank about what is happening. Could be something very obvious I'm just missing.
P.S. Also I cannot use the hand tool to move the anchor? It has worked before.
The hand tool does not move the anchor point, it never has. Use the Pan Behind or Anchor point tool is for that. In your screenshot it is the sixed tool from the left. You can also use the values in the timeline.
Your screenshot also shows only one keyframe for Y rotation so what you are seeing makes perfect sense. Y is set to 90º before and after the keyframe because there's only one keyframe. If you want it to rotate in X and then rotate in Y you have to set a keyframe for the start and end of the y rotation.
These are really basic concepts. Have you gone through the basic getting started helps posted on this website?
I know it's the pan behind tool, I get stuff mixed up.
Thanks. I forgot to add a key frame to start the Z axis.