-
1. Re: Pixellated motion blur and DOF in Ae CS6 w/Ray Tracing on
Mylenium Mar 30, 2013 11:59 PM (in response to Tim Dougherty)Yes, you're probably running out of samples because your graphics card doesn't have these capabilities. You could probably circumvent it by reverting to CPU mode at the cost of things being a million times slower....
Mylenium
-
2. Re: Pixellated motion blur and DOF in Ae CS6 w/Ray Tracing on
Matt Dubuque Mar 31, 2013 7:42 AM (in response to Tim Dougherty)Is prerendering helpful here?
Is RT set to Cubic?
-
3. Re: Pixellated motion blur and DOF in Ae CS6 w/Ray Tracing on
Tim Dougherty Mar 31, 2013 3:57 PM (in response to Mylenium)Hmm. I thought the GTX 570 was the way to go! Oh well...
-
4. Re: Pixellated motion blur and DOF in Ae CS6 w/Ray Tracing on
Tim Dougherty Mar 31, 2013 3:59 PM (in response to Matt Dubuque)I tried cubic, nothing changed. Not sure I understand the pre-rendering question. Rendering to a file will take away the 3D interactivity with other layers. But I did try exporting a file and the pointillization remains.
-
5. Re: Pixellated motion blur and DOF in Ae CS6 w/Ray Tracing on
davidjcain Apr 1, 2013 10:53 AM (in response to Tim Dougherty)I was getting the same result in Ray-Trace that were not there in Classic. However, I wanted extruded text so not really an option. I increased the RT quality from 3 to 20 and it worked! (Course took a lot longer to render.)
iMac 27"
3.4 GHz i7
GeForce GTX 680MX
32G RAM
-
6. Re: Pixellated motion blur and DOF in Ae CS6 w/Ray Tracing on
Tim Dougherty Apr 2, 2013 7:57 AM (in response to davidjcain)Thanks, David. At least I know it's not just me! I bumped up the quality as well, and things looked decidedly better - at the expense of render time.



