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Capturing text input

Explorer ,
Apr 03, 2012 Apr 03, 2012

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This question was posted in response to the following article: http://help.adobe.com/en_US/as3/dev/WS8d7bb3e8da6fb92f-20050207122bd5f80cb-7ff7.html

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New Here ,
Apr 03, 2012 Apr 03, 2012

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Keep getting an error message fom the above code saying that package cannot be nested. Also Package unexpected

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Adobe Employee ,
Apr 03, 2012 Apr 03, 2012

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Hmm. I copy & pasted the code into a new ActionScript project in Flash Builder. It compiled and ran with no problems.

I'm not sure what to say. Maybe double-check that you copied the whole thing. Also, I ran it in a browser. Are you trying it in AIR or on a device?

HTH,

Randy Nielsen

Senior Content and Community Lead

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New Here ,
Apr 04, 2012 Apr 04, 2012

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Thanks for getting back so quickly. No I tried it a number of times on my Apple mac. Copied and pasted a number of times also into a new file. I'm using Flash C5 professional. I will try again later. Thanks in the meantime.

Sent from my iPhone

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New Here ,
Apr 04, 2012 Apr 04, 2012

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Hi yes tried it again in a new file in Flash C5 Professional and it says that package can be nested. Pity

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New Here ,
Apr 06, 2012 Apr 06, 2012

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Would really like to get a solution to this problem have tried again on a brand new file with the above code and I get error 1037 Package can not be nested. I have spend days trying to get a basic capture text input frame and everything on the net comes up with a similar message usually to do with not being possible to nest package. Im using Flash professional CS5.5 to be exact. Im pretty new to this software. Would really appreciate some suggestions. Im using a MacBook Pro. All help greatfully received

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Adobe Employee ,
Apr 09, 2012 Apr 09, 2012

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I looked at the instructions for running class-based AS examples and noticed one thing. They say that to run in Flash Pro, you must inherit from Sprite, not MovieClip. So try adding an import and extend from MovieClip, something like this:

import flash.display.MovieClip;

public class CaptureUserInput extends MovieClip

Hope this helps,

-Randy

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New Here ,
Apr 09, 2012 Apr 09, 2012

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Great thanks for that will look Into it.

Sent from my iPhone

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Guest
Apr 09, 2012 Apr 09, 2012

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The code, as is, works just fine in Flash - and you can extend Sprite or MC. Be sure to place the .as file in the same folder as your .fla, and the name of the class file must be CaptureUserInput.as

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New Here ,
Apr 14, 2012 Apr 14, 2012

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Thanks again for your assistance apologies for the delay getting back. Im

afraid still no success. I created a folder on my desktop and called it

Text Capture Flash. Into this folder I created and saved a CS5.5 file

called CaptureUserinput.fla and another called CaptureUserinput.as

Now I updated the Document class as follows;

package

{

import flash.display.MovieClip;

import flash.display.Stage;

import flash.text.*;

import flash.events.*;

public class CaptureUserInput extends MovieClip

{

private var myTextBox:TextField = new TextField();

private var myOutputBox:TextField = new TextField();

private var myText:String = "Type your text here.";

public function CaptureUserInput()

{

captureText();

}

public function captureText():void

{

myTextBox.type = TextFieldType.INPUT;

myTextBox.background = true;

addChild(myTextBox);

myTextBox.text = myText;

myTextBox.addEventListener(TextEvent.TEXT_INPUT,

textInputCapture);

}

public function textInputCapture(event:TextEvent):void

{

var str:String = myTextBox.text;

createOutputBox(str);

}

public function createOutputBox(str:String):void

{

myOutputBox.background = true;

myOutputBox.x = 200;

addChild(myOutputBox);

myOutputBox.text = str;

}

}

}

Alas when I tested the movie while this time there were no error messages

(Progress I must admit), there was no text box just a blank swf.

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New Here ,
Apr 15, 2012 Apr 15, 2012

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Ah yes I finally got it! Ignore the last message. The pints are on me

tonight! much obliged for the input thanks again

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Explorer ,
Feb 26, 2013 Feb 26, 2013

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Works fine, except that the last character entered in myTextBox does not show in myOutputBox. Solution?

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New Here ,
Jul 19, 2013 Jul 19, 2013

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Is this as flexible as the operating system of the game player- e.g. I want to allow the use to enter Kanji (Japanese Pictograms). Can he do it if his computer has the means (IME)?

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Adobe Employee ,
Jul 19, 2013 Jul 19, 2013

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@cloa513,

I've never done this myself, so I can't tell you for sure, but I just checked the ActionScript Reference for flash.text.TextField, and it contains events for IME and softkeyboard.

http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/text/TextField.html

Hope this helps,

Randy Nielsen

Product Integration Manager, Creative Cloud Learning & Training

Adobe

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