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1. Re: tabIndex
kglad Oct 2, 2013 12:10 PM (in response to Ron Colmen)use their tabIndex property:
mc1.tf1.tabIndex=1;
mc1.tf2.tabIndex=2;
mc2.tf1.tabIndex=3;
etc
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2. Re: tabIndex
Ron Colmen Oct 3, 2013 11:54 AM (in response to kglad)Appologies.
This is my code, Doesn't seem to work?
Also How can I shorten the code? There are more than 15 movieclips with texfFields to be included here.
var tf1:Array=[_root.my_mc1.tf1, _root.my_mc1.tf3, _root.my_mc1.tf2];
var tf2:Array=[_root.new_mc2.tf2, _root.new_mc2.tf1, _root.new_mc2.tf2];
var tf3:Array=[_root.b_mc3.tf3, _root.b_mc3.tf1, _root.b_mc3.tf2];
var tf4:Array=[_root.fin.txf2, _root.fin.txf3, _root.fin.txf1];
for (i=0; i<tf1.length; i++) {
tf1[i].onChanged = changeF;
}
for (i=0; i<tf2.length; i++) {
tf2[i].onChanged = changeF;
}
for (i=0; i<tf3.length; i++) {
tf3[i].onChanged = changeF;
}
for (i=0; i<tf4.length; i++) {
tf4[i].onChanged = changeF;
}
function changeF(tf:TextField):Void{
if(memberOf(tf1,tf)){
for (i=0; i<tf1.length; i++) {
tf1[i].tabIndex = i;
}
for (i=0; i<tf2.length; i++) {
tf2[i].tabIndex = null;
}
for (i=0; i<tf3.length; i++) {
tf3[i].tabIndex = null;
}
for (i=0; i<tf4.length; i++) {
tf4[i].tabIndex = null;
}
}
if(memberOf(tf2,tf)){
for (i=0; i<tf1.length; i++) {
tf1[i].tabIndex = null;
}
for (i=0; i<tf2.length; i++) {
tf2[i].tabIndex = i;
}
for (i=0; i<tf3.length; i++) {
tf3[i].tabIndex = null;
}
for (i=0; i<tf4.length; i++) {
tf4[i].tabIndex = null;
}
}
if(memberOf(tf3,tf)){
for (i=0; i<tf1.length; i++) {
tf1[i].tabIndex = null;
}
for (i=0; i<tf2.length; i++) {
tf2[i].tabIndex = null;
}
for (i=0; i<tf3.length; i++) {
tf3[i].tabIndex = i;
}
for (i=0; i<tf4.length; i++) {
tf4[i].tabIndex = null;
}
}
else {
for (i=0; i<tf2.length; i++) {
tf2[i].tabIndex = null;
}
for (i=0; i<tf1.length; i++) {
tf1[i].tabIndex = null;
}
for (i=0; i<tf3.length; i++) {
tf3[i].tabIndex = null;
}
for (i=0; i<tf4.length; i++) {
tf4[i].tabIndex = i;
}
}
}
function memberOf(a,e):Boolean{
for(var i:Number=0;i<a.length;i++){
if(a[i]==e){
return true;
}
}
return false;
}
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4. Re: tabIndex
Ron Colmen Oct 4, 2013 11:51 AM (in response to kglad)Thanks for the reply kglad.
Basically in the above code, once i start typing in any of the 12 text fields, I want to be able to tab thru the text fields wihtin the relevant movieclip.
Also since there are around 17 movieclips in total with text fields, I'm not sure if the above method wouldn't be the ideal way to do this?
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5. Re: tabIndex
kglad Oct 4, 2013 1:23 PM (in response to Ron Colmen):
var tl:MovieClip=this;
var tf1:Array=[_root.my_mc1.tf1, _root.my_mc1.tf3, _root.my_mc1.tf2];
var tf2:Array=[_root.new_mc2.tf2, _root.new_mc2.tf1, _root.new_mc2.tf2];
var tf3:Array=[_root.b_mc3.tf3, _root.b_mc3.tf1, _root.b_mc3.tf2];
var tf4:Array=[_root.fin.txf2, _root.fin.txf3, _root.fin.txf1];
for(var i:Number=1;i<=4;i++){
for(var j:Number=0;j<this["tf"+i].length;j++){
tl["tf"+i][j].onSetFocus=focusF;
}
}
function focusF():Void{
for(var i:Number=1;i<=4;i++){
if(memberOf(this,tl["tf"+i])){
for(var j:Number=0;j<tl["tf"+i].length;j++){
tl["tf"+i][j].tabIndex=j;
}
break;
}
}
}
function memberOf(e,a):Boolean{
for(var i:Number=0;i<a.length;i++){
if(a[i]==e){
return true;
}
}
return false;
}
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6. Re: tabIndex
Ron Colmen Oct 4, 2013 7:18 PM (in response to kglad)Thank you and congratulations for reaching the 6 figure points!
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7. Re: tabIndex
kglad Oct 4, 2013 7:33 PM (in response to Ron Colmen)you're welcome.
(and thank you!)
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8. Re: tabIndex
Ron Colmen Oct 5, 2013 9:42 AM (in response to kglad)This works almost perfectly but it doesn't recoganize the active mc.
e.g. If the user input data in tf3 (works perfectly) and then starts typing in tf1, it tabs thru tf1 and tf3. can the tabIndex work only for within the active mcs textFields?
function focusF():Void{
for(var i:Number=1;i<=4;i++){
if(memberOf(this,tl["tf"+i])){
for(var j:Number=0;j<tl["tf"+i].length;j++){
tl["tf"+i][j].tabIndex=j;
trace(tl["tf"+i][j]+" "+j)
}
break;
}
}
}
trace
_level0.b_mc3.tf3 0
_level0.b_mc3.tf1 1
_level0.b_mc3.tf2 2
_level0.b_mc3.tf3 0
_level0.b_mc3.tf1 1
_level0.b_mc3.tf2 2
_level0.b_mc3.tf3 0
_level0.b_mc3.tf1 1
_level0.b_mc3.tf2 2
_level0.my_mc1.tf1 0
_level0.my_mc1.tf3 1
_level0.my_mc1.tf2 2
_level0.b_mc3.tf3 0
_level0.b_mc3.tf1 1
_level0.b_mc3.tf2 2
_level0.my_mc1.tf1 0
_level0.my_mc1.tf3 1
_level0.my_mc1.tf2 2
_level0.b_mc3.tf3 0
_level0.b_mc3.tf1 1
_level0.b_mc3.tf2 2
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9. Re: tabIndex
kglad Oct 5, 2013 10:12 AM (in response to Ron Colmen)use:
function focusF(): Void {
for(var i: Number = 1; i <= 4; i++) {
if(memberOf(this, tl["tf" + i])) {
for(var j: Number = 0; j < tl["tf" + i].length; j++) {
tl["tf" + i][j].tabIndex = j;
tl["tf" + i][j].tabEnabled = true;
}
} else {
for(var j: Number = 0; j < tl["tf" + i].length; j++) {
tl["tf" + i][j].tabEnabled = false;
}
}
}
}
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