Start with this application - Sizer:
http://www.brianapps.net/sizer.html
Once it is running just right click in the title bar of your
application and pick the screen size.
You may be limited by the programmer's minimum size to run
the application without hacking off part of the application.
My two cents as a developer and the guy that builds the
Captivate projects is that 800 X 600 is a minimum. All of our end
users are on laptop machines and 800 X 600 went out in 2000 when
1024 X 768 came along. So 1024 X 768 is the minimum macine these
days. Note that if you have Section 504 disability issues to write
for, then you will need 800 X 600 to make the images larger.
For my web-based demos (live), I run at 1024 X 768 and that
is a good compromise for bandwidth use as well as Browser buttons
and toolbars.
Like the movie (and book) The Graduate form the 1960's, I
have one word... BANDWIDTH. You'll use a ton of it if you go higher
than 800 X 600 and things slow down beyond 1024 X 768. If the
system is run on a intranet or a high-speed university-class
system, then you have more bandwidth to play with, but for
web-based training, cut it down a bit.
Save your Captivate frames as Standard and not high
resolution for every slide. Again, that will conserve bandwith.
Also consider your server limits and hits. If this is a website,
then you might get charged for using too much allocated space,
especially if the Flash demo is popular and huge in size.
Start with the application's minimum screen size (800 X 600
or 1024 X 768) and then record a simple operation like printing or
opening a file. Try that at two different sizes. i do not like to
resize my projects because the images get interpolated and I can
easily get it right at one size level.
Check out some of our demos at
http://www.finsoft.net/FinSoftFrames/Arpage.htm
and at:
http://www.ablpage.com/FLASH_General/GeneralTutorials.htm
These are at 800 X 600
Joe C.