I have an issue has been plaguing me since PS5, I've currently working in PS6 but I've seen this issue in PSCC. When I scale (and in this case, skew) a smart object with a shadow behind it (or any high contrast layer) I get an odd pixillation between the image and its shadow. I've created a couple work-arounds, but I thought I'd post here to see if anyone has any suggestions. It's annoying! Thanks in advance for any help. I'm attaching some images so you can see what I mean:

