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Hi all,
In my project, I want to render bitmapData every frame using Graphics.drawTriangles()
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Hi all,
In my project, I want to render BitmapData every frame using Graphics.drawTriangles().
The main work of project is to render a fullscreen image.
I use two ways to run the project.
1. Debug in FlashBuilder;
2. Use the release swf in Web browsers;
But when I check the performance in Scout CC, I found they are different;
1. Debug in FlashBuilder:
Render the Bitmap each frame
2. Use the release swf in Web browser
Only Render the Bitmap each of there(more or less) frames
Then, what's the reason that the release swf will render bitmap each of there frame instead of each frame? Performance optimization in release swf?